Objects are created by placing turtles randomly on the surface of the object.
The TURN-X, TURN-Y, and TURN-Z buttons make the objects rotate around the indicated axes.
Some objects (such as the cube) are easy to "see" from certain perspectives, but seem like a mess of turtles from other perspectives.
* Experiment with other ways of indicating depth along the Z axis (other than shade of color).
* To display the turtles on the two-dimensional screen, the turtles are projected directly onto the XY plane (as if viewed from inifinity). Change the program so that the user can control the position of the "camera" (so that points with the same X and Y values do not necessarily project to the same place on the XY plane).
* It is not always obvious how to distribute turtles evenly on the surface of a three-dimensional object. Try other ways of creating spheres and cylinders.