MAS 962: Interaction Techniques for Virtual Environments
Tuesday, November 24, 1998
Building a Veldt
Would you take on this project? To build an interactive nursery
like the one in Ray Bradbury's, The Veldt.
Limit the time and personnel scope, money no object
4 Year Veldt project - 20 people
Questions to answer first:
- Are you building a "Veldt" (single setting, African scene) or
the "Nursery" (can show anything that the mind comes up with)
- Veldt is hard enough
- Limit I in AI (no people, just animals)
- specification of story vs. selection of story
- art - can only produce so much
- veldt-only needs stories
- veldt-like is a good set
- don't need to construct environment, construction from child's
output
- how do you make environment that kids want?
- situate the specifications within the context of the
veldt
Major areas to develop
- AI for virtual animals
- immersion
- interface (how system knows what intent of user is; what is
the emotional stance of user)
- amount of things to do: stories/context;narrative
representation
- authoring (us) stories (batch)
- emergent story creations
- evocative objects!!and characters and memory
The goal of this nursery is to have a place where kids?
- play
- explore
- create stories
What about imaginatively challenged? Are there kids that are?
Will have to compete with graphics and story of Star Wars,
etc.
But don't want it to be "like" a video game, movie, etc.
Ages different - different perceptions, different needs for
interaction
What age do we aim for?
- If all ages, how do you stratify to accommodate?
- Which is easiest? best shot?
- Is there a purpose to enhancing imagination of little kid?
Their imaginations are already strong
- Real value is to enhance imagination of older kids
- KidsRoom 6-12, under 6 yrs. were terrified, over 12 yrs.
thought dorky, also more self-conscious about playing along
- Let's shoot for nursery 6-12
Kids are creating stories for themselves, not to tell others, not
for parents
Can you do this w/o speech recognition?
- what about just mood: anger, happiness, etc.
- is there really a need for it?
- How about just "key word" spotting
Classes, characterizations of interaction
- emotional stance of user
- intent of user
- the slope of the interaction - who's taking the
initiative
- Authoring
- Direct manipulation
- Participant (interacting w/characters)
How do you move around in the world and believe you're
moving?
- military jogging machine, very good rollers w/harness
- Panasonic swimming pool, current generator
- Japanese ski slope in dome (anything being done to make you
feel like you're going faster than you are)
- Elevator in Albuquerque science museum - mining exhibit
Physical Interaction? - Haptic feedback
- Phantom, expensive and dangerous because to be effective needs
to be capable of great deal of force, exoskeletons
- Robots
- KidsRoom - illusionary haptic feedback created through
sound-hitting rocks on bed/boat was visual and sound only -kids
themselves "crashed" back without being prompted
- Sound-glass breaking heard, makes you feel like it has
happened more than a great visual of breaking glass does
- Cheap robot that receives feedback (gets bitten) - brings
virtual to physical world
- Put kids in a car-lion can't break through car- create
story-based reason why things don't happen
- Maybe require car, can still get out but can use car to move
to another location and receive haptic feedback only while in
car
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