Wall-Ball: A playful tool that seeks to better acclimate designers to the dimensionality of the space that surrounds us.
Assumption- Creating a more consistent understanding of proportion and measured space is fundamental, in my opinion, to a collective architectural ideation. The Wall-Ball enables its user to actively, and tangibly, gauge the surrounding spatial fabric as they move through it. This tool could be very productive because it supplements the error-prone process of mental-projection and translation, with one that is more direct and intuitive.
]]>Digital Phantoms is a project which combines the digital and physical world of modeling through the use of a digital “ghost”. The system makes use of the hands as an easy way of gauging proportions and addresses the problem of infinite scalability in CAD systems. With this, the modeling environment is constrained to the proportions of the users hands. The user can utilize their hands as well as specialized tools to combine the precision of CAD with the advantages of the freeform physical modeling.
]]>Creating and learning Chinese Calligraphy is traditionally a solo process, with collaboration and exchange only possible when people are at the same location. To collaborate on an artwork, or for students to learn from instructors, people need to carry the calligraphy paper to a designated location in order to have meaningful exchange. This tool aims to facilitate remote collaboration/learning of Chinese Calligraphy, enabling Calligraphy lovers around the world to continue to learn and create Calligraphy despite location barriers.
As the physicality and tangibility of the brush, ink, and calligraphy paper are crucial to artistic creation, the remote collaboration problem cannot be solved through image projection or photo sharing. This system embeds sensors into traditional Calligraphy tools, maintaing traditional cultural heritage while creating new artistic possibilities for this digital era.
]]>And the interaction tool is clay-made blocks and arrows. When users put a block on the idea cell, it will remain and generate new cells related, other cells will disappear. When users put an arrow between two cells, the system will present an interesting fact connected with the two cell. In this way, we have more and more ideas on the board, and remain the useful ones and build connections between them. Visualization of ideas help people to imagine more and do not constrain their thoughts.
And the bits in this setting is the digital mapping and the facts generated with connections. The atoms are the initial handwriting input and the clay-made block and arrows.
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