Description: A unique interface in the physical shape of a magnifying glass. This interface reveals latent digital information (“shadow”) about everyday objects such as how they are constructed or how they work. Similar to a traditional magnifying glass, as a user moves our device closer or farther away (tangible-interface), the nature of the displayed information changes from a high-level overview to atomic-scale like detail.
Presentation: Project1_Magnify_Reveal
Images:
Ideation: Dave, Doug, Moe, Vasant.
Physical Prototype: Dave.
Filming: Dave, Moe, Doug.
Programming: Moe
Presentation Content: Dave, Doug, Moe, Vasant.
Presentation Editing: Doug, Moe
Navigating a city, unfamiliar or not, can be a difficult experience. Between folded paper maps, gps navigation systems, and existing street rules, getting from Point A to Point B can be stressful and time-consuming (inconvenient?). Especially for a cyclist. 3G GPS and paper maps are designed for pedestrians, GPS units such as Garmin are designed for motor vehicles where you can easily view and interact with a screen. Cyclists however, do not have this luxury. Navigating while riding a bike causes many problems. (stopping to look at phone/map, trying to ride while looking at phone, etc in video). Hatlas is a device that combines exteroceptive sensory interaction with GPS navigation. It is a technology that rethinks the map, and helps cyclists navigate the city safely. It connects GPS signals from your smartphone,sending the data to the helmet before starting the journey. The itinerary is inputted to the helmet, allowing you to access directions hands-free while cycling. There are 8 output devices built into the helmet that subtly vibrate when a turn is approaching, giving the cyclist enough time signal and follow the route. The motors inside the helmet directionally correspond with the GPS directions and create a transition of vibration sensors that allow cyclists to easily navigate their itinerary without having to stop and check their phone or try to ride and look at the directions with one hand. Each route can also be logged into the helmet, and transferred back to your smartphone and saved as a regular destination. These destinations could also be shared with other cyclists, that way everyone knows how to get to the same destination from different locations, creating a community and social platform between cyclists to enhance safety and communication.
Presentation:Hatlas
Presentation Video: http://www.youtube.com/watch?v=GjCg6V0JAhA
Prototype Video: http://www.youtube.com/watch?v=Gih8Xblx-Jc
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Team Members
v.Morph ; M. Ali Hashmi, Artem Dementyev, Heamin Kim, Amir Lazarovich, Hye-Soo Yang
Text description of your project system:
Interface for tangible interaction with 3D digital shadows. Interaction results in a 3D metamorphosis of physical objects in the digital world.
More details in the video here https://vimeo.com/77008275
More information in PDF here TangibleInterfacesProject01_Oct16_Final
Division of work:
Project 1
Ideation: Artem, Ali, Amir, Heamin, Hye Soo (everyone)
Programming: Artem, Hye Soo
3D scanning AmirVisualization: Heamin, Hye Soo, Amir, Ali
Demo & Video : Artem, Ali, Amir, Heamin, Hye soo (everyone)
Assembling: Artem, Ali, Amir, Heamin, Hye Soo (everyone)
Presentation /Contents, Text : Ali
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Team Members: Patrick Johan Nicolaas van Hoof,Philipp Schoessler,Sang Leigh & Krithika Jagannath
Text description of your project system: Cords are usually viewed as messy and unsightly objects. Wireless technologies have been used for a while now to enable data connectivity in most computers or mobile phones and are also being used increasingly to charge devices and appliances, thereby eliminating the necessity of cords. Still, wires and cords are here to stay for at least a few more decades. In this project, we developed novel ways to render a new appeal to cords, and thereby make a case for their presence. In our research we came across papers in which ropes were used as tangible objects with digital shadows as well as instances where a few artists have used cords in a creative manner to accentuate decor. We decided to use the cord or cable itself in a novel way, to represent a certain functionality of the device depending on the shape (knots, coils, etc) and touch (pressure, intensity).
More details in the document here: CordUI P1 Text Description
At least three pictures demonstrating your system:
A link to your presentation slides: CORD_UI_131016_PRESENTATION
Video link to youtube or vimeo (optional): https://www.youtube.com/watch?feature=player_embedded&v=tRhWitEM8Qw
Division of work:
Ideation: Krithika, Patrick, Philipp, Sang
Prototyping (knot): Philipp
Prototyping (forget-me-knot): Krithika, Philipp
Prototyping (sliding & pressure): Sang
Prototyping (coil): Patrick
Video Shooting: Patrick, Sang
Video Editing: Patrick
Documentation: Krithika, Philipp
Slides: Philipp, Sang
Group Members:
Ideation: Michael Degen, Jason Tucker, Cindy Hsin-Liu Kao, Michael Chuah
Video Production and Compositing: Michael Degen, Jason Tucker
Media Design: Michael Degen, Jason Tucker
Programming (OpenFrameworks Prototype): Cindy Hsin-Liu Kao, Michael Chuah
Paper is an ubiquitous material in our everyday lives, with interactions that are tactile and familiar. Hold and Fold exploits the flexible properties of paper, starting with its ability to fold into defined physical surfaces which manipulate the dimensions of the digital world.
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For this project, please work in teams of 3-5 people.
Presentation in class
Documentation on website
Please create a page for your team’s project. This should include:
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