☆☆☆☆ Art
☆☆☆☆ Architecture
★☆☆☆ Craft/Fabrication
★★☆☆ Design
★★★★ DIY Electronics
★★★★ Electrical Eng.
★☆☆☆ Mech. Eng.
★★★★ Programming/CS
Experience
My background is Electronics design. I have an Electrical Engineering degree.
Why
I am interested in pushing the boundaries between physical and virtual interactions. I would like to understand what prior work exists in this field and to explore concepts for future projects.
]]>Team Members
• Felix Heibeck [Hardware, Coding, Design, Explorations]
• Philipp Schoessler [Hardware, Design, Explorations]
• Basheer Tome [Renders, Design, Explorations]
Description
Klangkörper is a kinetic machine that explores the materialization and embodiment of audio signals. With the Klangkörper sound can be captured, manipulated, stored and released in realtime. The form of the Klangkörper reveals informations about its content by visualizing the average levels through diameter changing circles.
Presentation
Klangkörper Presentation
Report
Klangkörper Report
Michael Degen, Jason Tucker, Michael Chuah, Cindy Hsin-Liu Kao
Description:
LightBundle is an optical fiber bundle with color-changing properties based on direct manipulation with the bundle and its composing strands. Inspired by daily interactions with flower bouquets and bundles of vegetables (such as asparagus), through grabbing, peeling, twisting the bundle, this enables seamless transition between the whole (the bundle) and the fraction (the strand). The metaphoric plant properties lends itself naturally to tangible interactions ranging from timing, location, social awareness to energy transfer.
Presentation Slides:
Paper Writeup:
Additional Material:
Scenario Videos: [Waking up] [Dinner Party] [Alarm] [Energy Transfer] [HeartBundle] [Weather]
Work Division:
Ideation: Cindy, Michael C., Michael D., Jason
Fabrication: Michael D., Michael C., Jason
Software prototyping: Cindy
Hardware prototyping: Cindy, Michael C., Michael D.
Video Shooting: Michael D., Jason
Video Editing: Jason, Michael D.
Presentation Slides: Cindy, Jason
Paper Writeup: Cindy, Michael C.
Forces of gravity and the concept of a fixed center of mass severely limit the opportunities for product design and user interaction with those products. Symmetrical geometric shapes have a dominant presence in the world we live in. Furniture is a good product category to illustrate this. Generally speaking, there are three different kinds of furniture designs: 1) engineering-based, with an emphasis on materials and structure, 2) design-based, with a focus on the user, and 3) art-based with often a more freeform, non-functional foundation. It is, however, very difficult to create an optimal design that takes into account all three approaches.
What if you could mold a sheet of material into every organic and geometrical shape, and move the center of mass to allow for functional use by rebalancing the object? Not only does this enable users to create and use any form of a single type of furniture, it can be used to change from one type to another. For example, a chair can be turned into a table. Not just any table, a table that has a unique shape that was previously impossible to give any functional use to.
The mechanism is a liquid that can solidify. Primarily used in so-called heat pads, sodium acetate is very good at supercooling. It freezes at 130*F (54*C), but can stay liquid and stable at a much lower temperature. Clicking/bending a metal disk, however, has the ability to force a few molecules to flip to the solid state, and the rest of the liquid then rushes to solidify as well. This process is called “nucleation”, during which the solute molecules in the solvent start to gather into clusters on a nanometer scale. The temperature of the solidifying liquid then jumps to 130*F (54*C).
This mechanism can be considered “pre-programmed” and enabled or activated through manual interaction. Secondly, the trigger can be pulled electronically, making it also programmable with a computer. The material remains fluid until ready for use. For example, a shape can take ‘final’ form when a person sits on it, through phase-shifting from a liquid to a solid state.
Related Links
- Balancing furniture in “impossible” positions: Jacob Tonski’s “Balance From Within”
http://www.jacobtonski.com/balance-from-within/
- Reconfiguring a complete structure (e.g. a string of 3 blocks), leading to a displacement of the center of mass: MIT CSAIL’s “M-Blocks”
http://www.youtube.com/watch?v=6aZbJS6LZbs
- Jamsheets by Jifei → flexible objects becoming rigid
http://tangible.media.mit.edu/project/jamsheets-thin-stiffness-tunable-interfaces-using-/
- Heat pads → the crystallization principle for solidifying liquid matter
http://en.wikipedia.org/wiki/Sodium_acetate
Work Division
Ideation: Patrick, Krithika, Sang
Prototyping (box): Krithika, Sang
Prototyping (L-shifter): Krithika, Sang
Prototyping (Guitar): Sang
Video Shooting: Patrick, Sang
Video Editing: Patrick
Documentation: Patrick, Krithika, Sang
Slides: Sang
We envision DFP having a use in hardware at home, the tire manufacturing industry, or even the flooring industry. We envision DFP functioning by measuring the weight of the object and it’s position on the material. If DFP finds an increase in weight, it increases the friction; if it finds movement in the object, it decreases the friction while taking into consideration the speed of the movement and the original weight of the object – the faster the movement is, and the heavier the object is, the more friction is reduced.
Dynamic Friction Polyemr-reportV1
Team:
Xu wang: Concept Development, Fabrication
Wanli Cheng: Concept Development, Fabrication
Guillermo Bernal:Concept Development, Visualizations.
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Our project seeks to explore a novel reciprocity between physical matter and sound. Utilizing the transformative capacity of Radical Atoms, we propose a new material technology, called SoundScape, which physically embodies sound in realtime and gives the user a tangible handle through which the audio can be shaped as well. Thus, SoundScape engages a new territory where sound and matter are physically coupled in an active, two-way relationship.
SoundScape Slides without videos.
SoundScape Extended Abstract Paper.
Videos: Input01, Input02, Input03.
Videos: Copy, Time-shift, Amp-change.
Video: Final.
Ideation: Vasant, Dave, Doug, Moe.
Prototyping: Vasant, Doug.
Filming: Moe, Vasant.
Video Editing: Moe.
Presentation Content: Moe, Vasant, Doug, Dave.
Presentation Editing: Moe, Doug.
Report: Dave, Moe, Vasant, Doug.
M. Ali Hashmi, Artem Dementyev, Heamin Kim, Amir Lazarovich, Hye-Soo Yang
Project Description:
Our project implements a new tangible liquid interface based on ferromagnetic fluid. Our interface combines properties of both liquid and magnetism in a single interface which allows the user to directly interact with the liquid interface. Our dynamic liquid interface, which we call Animafluid, uses the physical qualities of ferromagnetic fluids in combination with pressure sensors, microcontrollers for real-time interaction that combines both physical input and output. Our implementation is different from existing ferrofluid interventions and projects that harness magnetic liquid properties of ferromagnetic fluids in the sense that it adds tangibility of radical atoms design methodology to ferromagnetic fluids, thereby changing the scope of interaction with the ferromagnetic fluid in a drastic manner.
Video Links
1) http://youtu.be/yRPs6YAhBGM
2) http://youtu.be/Sf6RIoYEm54
Project 2 Work Division
Ideation: Artem, Ali, Amir, Heamin, Hye Soo (everyone)
Electronic Layout: Artem, Amir, Ali
Silicon Housing: Artem, Ali, Amir, Heamin, Hye Soo (everyone)
Programming: Amir, Artem
Visualization: Heamin, Ali, Hye soo
Demo & Video : Artem, Ali, Amir, Heamin, Hye Soo (everyone)
Assembling: Heamin, Hye soo, Amir
Contents, Text : Ali (take care of the most in that part), Heamin
Paper: Ali
Presentation:
Final_Animafluid_T.I Interface_project 02
Final Paper:
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Description: A unique interface in the physical shape of a magnifying glass. This interface reveals latent digital information (“shadow”) about everyday objects such as how they are constructed or how they work. Similar to a traditional magnifying glass, as a user moves our device closer or farther away (tangible-interface), the nature of the displayed information changes from a high-level overview to atomic-scale like detail.
Presentation: Project1_Magnify_Reveal
Images:
Ideation: Dave, Doug, Moe, Vasant.
Physical Prototype: Dave.
Filming: Dave, Moe, Doug.
Programming: Moe
Presentation Content: Dave, Doug, Moe, Vasant.
Presentation Editing: Doug, Moe
Navigating a city, unfamiliar or not, can be a difficult experience. Between folded paper maps, gps navigation systems, and existing street rules, getting from Point A to Point B can be stressful and time-consuming (inconvenient?). Especially for a cyclist. 3G GPS and paper maps are designed for pedestrians, GPS units such as Garmin are designed for motor vehicles where you can easily view and interact with a screen. Cyclists however, do not have this luxury. Navigating while riding a bike causes many problems. (stopping to look at phone/map, trying to ride while looking at phone, etc in video). Hatlas is a device that combines exteroceptive sensory interaction with GPS navigation. It is a technology that rethinks the map, and helps cyclists navigate the city safely. It connects GPS signals from your smartphone,sending the data to the helmet before starting the journey. The itinerary is inputted to the helmet, allowing you to access directions hands-free while cycling. There are 8 output devices built into the helmet that subtly vibrate when a turn is approaching, giving the cyclist enough time signal and follow the route. The motors inside the helmet directionally correspond with the GPS directions and create a transition of vibration sensors that allow cyclists to easily navigate their itinerary without having to stop and check their phone or try to ride and look at the directions with one hand. Each route can also be logged into the helmet, and transferred back to your smartphone and saved as a regular destination. These destinations could also be shared with other cyclists, that way everyone knows how to get to the same destination from different locations, creating a community and social platform between cyclists to enhance safety and communication.
Presentation:Hatlas
Presentation Video: http://www.youtube.com/watch?v=GjCg6V0JAhA
Prototype Video: http://www.youtube.com/watch?v=Gih8Xblx-Jc
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Team Members
v.Morph ; M. Ali Hashmi, Artem Dementyev, Heamin Kim, Amir Lazarovich, Hye-Soo Yang
Text description of your project system:
Interface for tangible interaction with 3D digital shadows. Interaction results in a 3D metamorphosis of physical objects in the digital world.
More details in the video here https://vimeo.com/77008275
More information in PDF here TangibleInterfacesProject01_Oct16_Final
Division of work:
Project 1
Ideation: Artem, Ali, Amir, Heamin, Hye Soo (everyone)
Programming: Artem, Hye Soo
3D scanning AmirVisualization: Heamin, Hye Soo, Amir, Ali
Demo & Video : Artem, Ali, Amir, Heamin, Hye soo (everyone)
Assembling: Artem, Ali, Amir, Heamin, Hye Soo (everyone)
Presentation /Contents, Text : Ali
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