Tangible Interfaces » anat https://courses.media.mit.edu/2014fall/mas834 MAS.834 Wed, 08 Jul 2015 22:33:10 +0000 en-US hourly 1 Zenchronous https://courses.media.mit.edu/2014fall/mas834/2014/10/13/zenchronous/ https://courses.media.mit.edu/2014fall/mas834/2014/10/13/zenchronous/#comments Mon, 13 Oct 2014 22:29:56 +0000 https://courses.media.mit.edu/2014fall/mas834/?p=3455
ABSTRACT
Zenchronous 調 is a personal and shared space for honest and ephemeral messages. Users are able to interact with each other by drawing with the rake and placing rocks to show remote presence. Instead of focusing on increasing the speed and quantity of information delivered to the recipient as done with our current communication improvements. We focus on delivering the emotions and gestures with a broad scope of visual representations i.e. drawings, symbols and text, thereby recovering the nuances that are lost with texting and emailing. The zen garden affords us to deliver messages with gestures of face-to-face communication: drawing accents and subtle meanings from the speed and depth of strokes, thereby embodying the users’ intent and thoughtfulness towards the receiver. Zenchronous invites people to step away from more hectic digital communication into an inherently more focused and relaxed medium.Our concept borrows from the zen garden, which is to create the sense of water without its physical presence. We create a deep sense of connectedness even when one cannot physically be there for his/her loved one. The synchronicity and reflectiveness are at the core of our interaction. We propose three ways of interacting with each other:

  •  Ghostly presence: Drawings performed with the rake are mirrored on the other end augmenting the presence of the other.

Ghostly-presence

Angry-Happy

  • Connected presence: A rock placed on one garden produces a corresponding ripple on the other one at the same location. This is how people get in contact in real-time, and subtly say “I am here”.

Stone-Ripple

  •  Interpersonal communication: We can chose our recipient by touching a specific rock. The drawings made afterwards will only show on their garden. This interaction allows intimacy.

Three-Canvases

Group Members:

  • Xavi Benavides
  • Paola Mariselli
  • Aiko Nakano
  • Ana Torres
  • Luke Vink

Supporting Materials

Links

  • Related projects

Ishii, Hiroshi, Minoru Kobayashi, and Jonathan Grudin. “Integration of Interpersonal Space and Shared Workspace: Clearboard Design and Experiments.” Acm Transactions on Information Systems. 11.4 (1993): 349-375.

Yuta Sugiura, Koki Toda, Takayuki Hoshi, Youichi Kamiyama, Takeo Igarashi and Masahiko Inami. “Graffiti Fur: Turning Your Carpet into a Computer Display.” In Proc. UIST’14 (2014): 149-156.

Koji Tsukada, Taketo Ohwada, Sakura Toyabe and Michiaki Yasumura. “Citizen’s Chime Project: The Augmented Garden”. Shinseiki Media Art Festival. 2001.

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Ana Torres https://courses.media.mit.edu/2014fall/mas834/2014/09/16/ana-torres/ https://courses.media.mit.edu/2014fall/mas834/2014/09/16/ana-torres/#comments Tue, 16 Sep 2014 15:02:37 +0000 https://courses.media.mit.edu/2014fall/mas834/?p=3037 INFO

anatorresa@gmail.com

Massachusetts College of Art and Design

MFA in Design: Dynamic Media

Portfolio: https://www.behance.net/anatorres

EXPERTISE

★★★  Fabrication & Craft
★★★★  Design
★★  Electronics
★★★★  Programming

WHAT’S YOUR FAVORITE THING YOU’VE MADE?

A poster proposal for a flowering event. With this design, I toyed with the idea of turning this printed object from its 2D surface into a 3D interactive sculpture that would dynamically transform, showing the process of a flower blooming or coming to life. The poster can be seen through my portfolio link.

The concept called for the paper-crafted flower of the poster to progressively detach from the flat surface and bloom while the exhibition start date approached. This was my starting point of thinking about adding dynamic movement and responsiveness to a media that is not usually characterized by it. Breaking from the 2D presentation into a 3D object was conceptualized with the purpose of adding meaning, volume and a strong physical presence to create a more poetic expression of an otherwise conventional element.

Some ideas that have steamed from this project is to create paper gardens that grow, “speak” and respond to the physical presence of participants with the use of proximity sensors. You can see it here

WHAT’S THE MOST FRUSTRATING OBJECT YOU’VE USED?

My HP home printer. Granted that a lot of this frustration was related to human error. But in the cases were it was not, it would behave strangely when it printed whenever it “felt like it”. The paper would get jammed for no reason and sometimes it grabbed multiple pages at a time and print on them them simultaneously. Finally, and with no warning it would run out of ink in the middle of an important final artwork for a deadline.

WHAT DO YOU PERSONALLY WANT TO GET FROM THIS CLASS?

By taking this class I want to give life to conceptual designs I have sourced on the idea of touch as a primary means to: communicate information “speak with touch”, to receive sensations “stimulate our haptic sense”, to produce and map content in visual form “map touch”, and aural “to manipulate music as a physical entity through communal and individualized touch”. Taking this class will allow me to make my ideas come to life sharing my knowledge and input across disciplines. This will be a starting point to hone other skills I need to venture on other projects of the same realm and to compliment my thesis research: What can touch bring to Dynamic Media that the discipline can not do by itself.

Since one of the struggles with dynamic media experiences is how to engage the audience I want to know if physicality and material aspects of interfaces have an effect, if any, in the involvement of participants. I question: How can I explore the materiality of interfaces in order to engage audiences in a larger scope of haptic sensibility and encourage their emotional connection and participation in new media interactions?

HOW WILL YOU CONTRIBUTE TO THIS CLASS?

With skills for ideation, fast prototyping with materials, craftsmanship, project documentation, selection, organization and presentation of information in visual form, and design software skills.

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