Tangible Interfaces » Project 1: CONNECTED TANGIBLES https://courses.media.mit.edu/2014fall/mas834 MAS.834 Wed, 08 Jul 2015 22:33:10 +0000 en-US hourly 1 Protected: LIGHT SHARE https://courses.media.mit.edu/2014fall/mas834/2014/10/14/light-share/ https://courses.media.mit.edu/2014fall/mas834/2014/10/14/light-share/#comments Tue, 14 Oct 2014 17:09:13 +0000 https://courses.media.mit.edu/2014fall/mas834/?p=3618

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Zenchronous https://courses.media.mit.edu/2014fall/mas834/2014/10/13/zenchronous/ https://courses.media.mit.edu/2014fall/mas834/2014/10/13/zenchronous/#comments Mon, 13 Oct 2014 22:29:56 +0000 https://courses.media.mit.edu/2014fall/mas834/?p=3455
ABSTRACT
Zenchronous 調 is a personal and shared space for honest and ephemeral messages. Users are able to interact with each other by drawing with the rake and placing rocks to show remote presence. Instead of focusing on increasing the speed and quantity of information delivered to the recipient as done with our current communication improvements. We focus on delivering the emotions and gestures with a broad scope of visual representations i.e. drawings, symbols and text, thereby recovering the nuances that are lost with texting and emailing. The zen garden affords us to deliver messages with gestures of face-to-face communication: drawing accents and subtle meanings from the speed and depth of strokes, thereby embodying the users’ intent and thoughtfulness towards the receiver. Zenchronous invites people to step away from more hectic digital communication into an inherently more focused and relaxed medium.Our concept borrows from the zen garden, which is to create the sense of water without its physical presence. We create a deep sense of connectedness even when one cannot physically be there for his/her loved one. The synchronicity and reflectiveness are at the core of our interaction. We propose three ways of interacting with each other:

  •  Ghostly presence: Drawings performed with the rake are mirrored on the other end augmenting the presence of the other.

Ghostly-presence

Angry-Happy

  • Connected presence: A rock placed on one garden produces a corresponding ripple on the other one at the same location. This is how people get in contact in real-time, and subtly say “I am here”.

Stone-Ripple

  •  Interpersonal communication: We can chose our recipient by touching a specific rock. The drawings made afterwards will only show on their garden. This interaction allows intimacy.

Three-Canvases

Group Members:

  • Xavi Benavides
  • Paola Mariselli
  • Aiko Nakano
  • Ana Torres
  • Luke Vink

Supporting Materials

Links

  • Related projects

Ishii, Hiroshi, Minoru Kobayashi, and Jonathan Grudin. “Integration of Interpersonal Space and Shared Workspace: Clearboard Design and Experiments.” Acm Transactions on Information Systems. 11.4 (1993): 349-375.

Yuta Sugiura, Koki Toda, Takayuki Hoshi, Youichi Kamiyama, Takeo Igarashi and Masahiko Inami. “Graffiti Fur: Turning Your Carpet into a Computer Display.” In Proc. UIST’14 (2014): 149-156.

Koji Tsukada, Taketo Ohwada, Sakura Toyabe and Michiaki Yasumura. “Citizen’s Chime Project: The Augmented Garden”. Shinseiki Media Art Festival. 2001.

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Project 1 CONNECTED TANGIBLES (due Oct 16) https://courses.media.mit.edu/2014fall/mas834/2013/08/22/project1/ https://courses.media.mit.edu/2014fall/mas834/2013/08/22/project1/#comments Thu, 22 Aug 2013 17:03:10 +0000 https://courses.media.mit.edu/2014fall/mas834/?p=1759 CONNECTED TANGIBLES

Create a TUI that is connected to 2 or more entities. These could be connected over large or short distances. They could be used to enhance in situ conversation or add an additional communication layer to long distance communication.

Try to focus on the physical connection rather than getting lost in the complexities of the technology. Try to think in different domains, not just interpersonal communication (games, education/learning, remote collaboration etc.).

Examples:

inTouch

http://tangible.media.mit.edu/project/intouch/

PegBlocks

http://tangible.media.mit.edu/project/pegblocks/

LumiTouch

http://tangible.media.mit.edu/project/lumitouch/

Luminous Room

http://tangible.media.mit.edu/project/io-bulb-and-luminous-room/

 

For this project, please work in teams of 4-6 people.

Deliverables

  • Slideshow with motivation, related projects (ACM digital library is a good place to start), design rationale and usage scenarios.
  • Presentation of your project as a team. Each team will have about 10 minutes to present its project and a few more minutes of Q & A.
  • Prototype that is at least partly functional
  • (Optional) video demonstrating the interface
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