www.buyanessaysonline.com
Shaping Malleable Reality through Bits, Atoms and the Senses

expressive communication technology

Posted: May 15th, 2014 | Author: | Filed under: Design Exercise | Comments Off on expressive communication technology

EmoBits: Expressive Bits for Communication by Cindy Hsin-Liu Kao

Slide01Slide02Slide03Slide04   Slide05Slide06Slide07Slide08Slide09Slide10Slide11


clayodor

Posted: May 12th, 2014 | Author: | Filed under: Final Project | Comments Off on clayodor

Project Members

Ermal Dreshaj, Xavier Benavides(Listener), Judith Amores(Listener), Sang Leigh, Cindy Hsin-Liu Kao

MIT Media Lab

Project Description:

clayodor (\klei-o-dor\) is a clay-like malleable material that changes smell based on user manipulation of its shape. This work explores the tangibility of shape changing materials to capture smell, an ephemeral and intangible sensory input. We present the design of a proof-of-concept prototype, and discussions on the challenges of navigating smell though form.

Screen Shot 2014-05-19 at 1.21.29 PM

Screen Shot 2014-05-19 at 1.21.37 PM

Final Report:

link to final writeup

Video: 

link to video

Special Thanks:

Special thanks to Lingyun Sun, Yusuke Sekikawa and TactonicTechnologies for their generous help with the prototype.


Project: Master Builders

Posted: May 9th, 2014 | Author: | Filed under: Final Project | Comments Off on Project: Master Builders

Team Members:

Hye Soo Yang

Jili Huang

Ricardo Alvarez

David Lobser

Isabelle Alles

Gal Sasson

Omer Shapira

Project Description:

A shared VR/AR platform where people can co-design their environment using superpowers, while having fun…!!!!

 

What we’re doing for the presentation:

We plan to show our ongoing work in the use of VR and parametric design as a tool for co-designing urban/architectural spaces.

  1. We’re using VR to let people “feel” proposed urban designs, while allowing them to vote on what they like or don’t as feedback input;
  2. Also, we allow people to interact and change the pre made  designs by using superpowers ;
  3. Allow multiple users to have multiple asynchronous co-design sessions.
  4. Finally we place the proposed designs in Google Street View as a proxy of how it would look in the real world.

All of this will be done within a VR environment.

Important: We’re not making a professional’s tool, but more of a interaction/design platform for everyone.


Presence Fountain

Posted: May 8th, 2014 | Author: | Filed under: Final Project | Comments Off on Presence Fountain

Builders: Miles, Evan

We will present a fountain (as in small houseplant-size decoration) which acts as a proxy to facilitate non-invasive communication about presence and level of activity.


Dephemeral: Note from today’s class

Posted: April 10th, 2014 | Author: | Filed under: Midterm Project | Comments Off on Dephemeral: Note from today’s class

Project dephemeral (https://courses.media.mit.edu/2014spring/mass62/dephemeral) aims to capture and store ephemeral senses (e.g. smell and taste) in form of digital data. Through this, we hope to achieve duplicating, replaying, and transferring such fleeting experiences.

However from today’s discussion, we start to explore the fictional situation where every senses can be captured and replayed, and eventually making those experience devalued as they can be easily duplicated and replayed with computers. People will less appreciate scent of a flower or a wine, which defeats the purpose of this project to enrich the experiences.

Therefore we are looking to find the exact form of this technology that have a balance between enriching the senses within digital communication and letting us still value the ephemeral experiences. In addition to this, we started exploring the idea of bridging the attributes (that changes over time) of physical objects and worlds into the digital – such as materials decaying over long period of time, materials changing properties over time, and so on.

 

References:

http://www.amazon.com/Remembrance-Things-Past-Volume-Budding/dp/1561633240

http://www.snapchat.com/

Jim Hollan’s work on digital paper

 


Notes from today’s discussions

Posted: April 10th, 2014 | Author: | Filed under: Midterm Project | Comments Off on Notes from today’s discussions
# humanist
– cultural
    * being more connected and aware of _presence_ all the time
– sociological
    * states of communication
      * sometimes you don’t want to transmit any information
      * sometimes you want to transmit just some lights and water
      * sometimes you want full audio-visual communication on with no walkie-talkie button
    * (fountain) it’s a place you go to be with someone, not someone you take around with you.
– phsychological
    * like having an imaginary friend that’s only half imaginary
    * relieve some of the self-conscious aspect
    * something that you are willing to interact with without giving up privacy
    * something that you are willing to let sit on the wall when you’re not engaged with it.
– ethical
    * a more privacy-safe non-intrusive version of a portal in the wall
# design
– the thing itself
    * non-intrusive, something out of the way such that you
    * but has to be able to convey enough information to be a useful thing.
    * avatar might be too much information (you might not want someone sitting on your couch 24-7)
    * fountain limits to : see if they’re there, see how they’re feeling, communicate if you want
    * fountain would be small
    * not particularly portable
    * installed pointing to a particular other device / place
    * common space
    * pleasant looking enough to survive in a liveable room (not a bathtub)
– your presentation
    – narrative (!)
# technical
– what are you inventing / innovating
    * presence detection stuff
    * gauge engagement in a conversation
– how does it work?
    * presence input
        * room light state
        * someone in the room or not (PIR?)
        * sound in the room (level of sound)
    * output
        * lights, colored, gradients or different sources
        * fountain on/off, fountain modulate rate
        * multiple fountains?
    * networking
        * sensors -> input manager -> client -> server -> client -> output manager -> output device
        * maybe no server, direct client to client
        * if real-time audio is involved, skype and a script to toggle audio
        * or web-audio
– challenges
    – did you have to solve any challenges?
    – what’s yours?
    – what’s other peoples (attributions)

Avatar

Posted: April 3rd, 2014 | Author: | Filed under: Midterm Project | Comments Off on Avatar

Project members: Miles & Evan

This is an experiment with simulated face-to-face communication using procedurally animated avatars. Our project will not only focus on the character overlay system, but also on translating physical attributes to character animations. We are hoping to derive these attributes from portable sensors like accelerometers, gyroscopes, heart rate monitors, etc…so that this experience can be taken anywhere, unlike cameras and depth sensors.

Here’s a link to our project video.


Master Builders

Posted: April 3rd, 2014 | Author: | Filed under: Midterm Project | Comments Off on Master Builders

Team Members:

Hye Soo Yang

Jili Huang

Ricardo Alvarez

David Lobser

Isabelle Alles

Gal Sasson

Omer Shapira

 

Comments Session 04/11/2014

We started reviewing our project by discussing the parts for which we feel strongly about, particularly about letting people participate on urban/architectural design as our core function. This has several facets:

1. Let people “feel” the proposed designs and observe their behavior in a non-intrusive manner;

2. Allow people to interact and propose changes to pre made  designs using superpowers (simple set of superpowers such as push and rotate for example, other powers such as fly we deemed too complex as an experience and we’ll decide later);

3. Allow multiple users have co-design sessions simultaneously.

Important: We’re not making a professional’s tool, but more of a interaction/design platform for everyone.

Our project should also allow for VR/AR switching in order to enable design sessions for different scenarios. We talked on how important is in some instances to actually go to a place and experience the design “on-site” because of the additional sensorial information and place anchoring effect this has.

We agreed that we we’re going to take it step by step because of the complexity of the project. For this we’re going to work on:

1. VR experience (solo);

2. VR design (solo);

3. AR experience (solo);

4. AR design (solo);

5. Simultaneous multi-users;

6. Expand superpower uses.

We’ll be exploring parametric design as a way for playing with design variations. We’ll be proposing a sample of a few design parameters with which we can start experimenting.

Some of the next steps are described below:

# Phase 1
* Find Parameters that matter to the population
* Propose a site plane with the parameters encoded
# Phase 2
* Repeat:
* Propose several variations of parameters
* Allow people to visit site and score variations
* Allow people to visit site and propose variations
* Remove variations that violate the constraints
* Make a new set of variations according to votes and public suggestions
# Computer Restrictions:
* Public vs. Private space.
* Cost
* Find at most 4 parameters that are accesisble in a point-and-click fashion
* Find a way to make parametric variations on a model:
* If it’s the amount of stories, build stories.
* Make a map with boxes for a basic plan.
* Make a system of constraints.
#Guidelines for building:
* Real units (meters)
* Export as Collada files with embedded textures.
* All models are centered on (0,0,0).
* The floor is at y=0
* All sizes are standard: A building has a box, a floor has a box, a block has a box. ALL THREE Dimensions are fixed.

Description:

A shared VR/AR environment where people can co-design their environment with superpowers, while having fun…!!!!

 

Video Link:

https://vimeo.com/90864195

 

Additional support images:

Typical Static Urban Planning Design:

Some functionality/design principles:

Some functionality/design principles:

 

Typical Static Urban Planning Design Board

Typical Static Urban Planning Design Board

 

Enjoy…!!!


Dephemeral

Posted: April 3rd, 2014 | Author: | Filed under: Midterm Project | Comments Off on Dephemeral

Video:

https://vimeo.com/90824820

Description:

Smell and taste are the most primitive senses, and are intimately tied to our experiences. Yet, they are elusive and fleeting. We thought about how we could store, recall and share these senses digitally. Could we analyze the chemical composition of a food item, and store that data in digital format? If we had that information, what kinds of experiences could we create?

Consider for a minute that food we bought in the supermarket is merely a programmable vessel waiting to be coded with the perfect flavor. People take photos to capture a moment in time, so that their memory can live forever. Research shows that smell is directly linked to memory, and scents can trigger forgotten experiences from the past. How about a picture that could store our memories in a more meaningful way? In the real world, people interact with each other and share experiences over food. Could we have these types of experiences, even when we are far away? Experiences are ephemeral, but they might not have to be.

Screen Shot 2014-04-03 at 10.19.34 AM Screen Shot 2014-04-03 at 10.36.51 AM Screen Shot 2014-04-03 at 10.21.25 AM Screen Shot 2014-04-03 at 10.23.22 AM

Group Members:

Ermal Dreshaj

Xavier Benavides

Judith Amores

Sang Leigh

Cindy Hsin-Liu Kao


Midterm Project Assignment

Posted: March 12th, 2014 | Author: | Filed under: Midterm Project | Comments Off on Midterm Project Assignment

They should be considering specific design specifications

• symmetry vs asymmetry

• granularity

Human-human interactions mediated by technology

Create vision video that should inform and illuminate a direction for how human to human interaction might evolve as technology develops. This can be a long term direction.  You will draw on these ideas when doing your final (implementation) projection.