Uncategorized – Tangible Interfaces http://mas834.media.mit.edu MAS.834 Sat, 12 Dec 2015 03:52:20 +0000 en-US hourly 1 https://courses.media.mit.edu/2015fall/mas834/wp-content/uploads/sites/6/2015/09/cropped-TIlogoB-02-copy2-32x32.png Uncategorized – Tangible Interfaces http://mas834.media.mit.edu 32 32 Archeology of memory http://mas834.media.mit.edu/2015/12/08/archeology-of-memory/ Tue, 08 Dec 2015 18:08:06 +0000 http://mas834.media.mit.edu/?p=5366 Archeology_Page_13

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Team = Haeyoung + Kritika + Marc + Yan + Carolyn

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Tangible Programming Environment http://mas834.media.mit.edu/2015/11/17/tangible-programming-environment/ Wed, 18 Nov 2015 03:58:12 +0000 http://mas834.media.mit.edu/?p=5139 Anthony Baker, Scott Penman, Andrew Ringler

** Slides presented 11/17 in class: Scratch On Transform (PDF) **

implementation idea #1

  • physical blocks as tokens on TransFORM
  • transform can recognize block shapes by pins
  • display output on another transform surface

exploded axon sketch

implementation idea #2

  • blocks are displayed virtually to the side of board
  • blocks are gestured onto the board, at which point they become “real” (3D)
  • blocks can be resized, reordered, removed, etc.

loop-axon-sketchinitial sketches-1

looping example

Scratch_Loop_ScreenshotTransparency

Loop

tactile benefits

  • “building” code – without always staring at a screen
  • running code – dynamic, physical representation (with adjustable speed) of steps in program
  • debugging code – physical interaction with pins brings up specific portions of code for further analysis

radical benefits

  • abstraction/scalability
  • holistic programming environment: source code + working surface + output
  • tangible programming environment: physical manipulation of code/state
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inPacman http://mas834.media.mit.edu/2015/11/03/inpacman/ Tue, 03 Nov 2015 07:27:38 +0000 http://mas834.media.mit.edu/?p=4958 The popular arcade game Pacman comes to the real world!

Users will be able to play Pacman through the interaction of the shape display. With the shape display is possible to dynamically move objects around the surface, using this idea Pacman and the Ghosts can advance through the physical world.

inform-interacting-with-a-dynamic-shape-display-600x330

pacman_m

By changing the height of the pins Pacman is able to advance through the different maze configurations. The maze will change depending on game difficulty. The dots that Pacman eats in the game can be represented either by projecting or pins of different heights.

maze

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iPutt http://mas834.media.mit.edu/2015/10/26/iputt/ Tue, 27 Oct 2015 00:24:54 +0000 http://mas834.media.mit.edu/?p=4781 iPutt is a pneumatically actuated putting green. It enhances the putting experience by adding several modes of play shown below.

Group Members: Abdulla Alhajri, Lia Bogoev, Amy Loomis, Nono Martinez Alonso, Harpreet Sareen

 

iPutt-random

Random mode: This basic mode creates a course configuration for the player using a near-random algorithm. The user can hone his or her skills on an ever-changing course.

 

iPutt-Learning_1

Training mode: Using computer vision, iPutt projects the optimal path for the ball to follow to make the shot and provides the user with a target to putt toward that places the user’s ball on that optimal path. Even over changing terrain, computer vision and calculation will work to improve the player’s game. 

 

iPutt-Dynamic

Dynamic mode: In this challenging mode, players try to score a hole-in-one on a dynamically changing course, which changes even after the player has hit the ball.

 

iPutt-multiplayer

Multiplayer mode: In multiplayer mode, iPutt takes game play to the next level. Now, friends don’t have to be on the same golf course to play together. One player chooses a course, and the other player’s iPutt will match the other’s course configuration. Using computer vision and projection, iPutt shows your opponent’s ball as it moves along the green.

Potential developments:

  • incorporate texture changes to mimic varying terrain
  • alter the natural physics on the course by magnetic or other interaction with the ball
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Nono Martínez Alonso http://mas834.media.mit.edu/2015/09/28/nonoesp/ Tue, 29 Sep 2015 01:59:53 +0000 http://mas834.media.mit.edu/?p=4216
Hi there! I am an Architect, Fulbright Scholar, and an MDes Technology at Harvard GSD.

Formerly, I was working as an architectural and computational designer at AR-MA and Foster + Partners.

I write, tweet, share code, and design.
I develop Getting Architecture Done, Viewtee,
and apps (Axonometric, EverfocusForces).

In case you are intriged, you can take a look at my site at nono.ma — I write about design, code, and minimalism.

★★★★ Design
★★★★ Fabrication & Craft
★★★☆ Programming
★★☆☆ Electronics
☆☆☆☆ Biology
☆☆☆☆ Chemistry
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Light Palette http://mas834.media.mit.edu/2015/09/28/light-palette/ Tue, 29 Sep 2015 01:47:56 +0000 http://mas834.media.mit.edu/?p=4467 There are decorative lights that can be different colors, but either you have to program it to display the color you want, or there’s a remote with only a few color options. It would be cool to create an interface for such a light that allows users to adjust the quantities of red/green/blue light being output. I’m imagining something with pneumatic “bubbles” that the user can depress to decrease amounts and inflate (some sort of conductive sensor would probably be needed here) to increase amounts. It could also be a useful tool for teaching children about mixing light colors.

perspectives press_button

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Sculpture Graffiti http://mas834.media.mit.edu/2015/09/28/sculpture-graffiti/ Mon, 28 Sep 2015 22:28:24 +0000 http://mas834.media.mit.edu/?p=4422 Sculpture graffiti is a spatial element such as walls or floors that can enhance people’s activity and experience while playing sports. Input pressure of wall defines shape and translate into information.

For example, a tennis player (any kind of sports) needs to practice or play. When a ball hits the wall, depending on the ball pressure, a spot on the wall will start to deform and be jammed. (Surface of wall or floor is deformed by pressure measured by pressure sensor.) Spots and shapes will be remained till a person resets the surface.

A player can reset the surface at anytime. In addition, a player can change a mode of surface and interact with it. By touching a certain spot, information including player’s gesture, pressure on balls, direction, speed of the time when a player throw the ball will be visualized. Or a person can download app to monitor his activity and information via portable devices.

 

haeyoung

 

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Haeyoung Kim http://mas834.media.mit.edu/2015/09/21/haeyoung-kim/ Mon, 21 Sep 2015 19:33:21 +0000 http://mas834.media.mit.edu/?p=4278 Hello.

I am Haeyoung Kim, Harvard Mdes Technology first year. I am interested in projects which take advantage of  the full range of human senses in order to create a dialogue between people, information, and space. As a designer, I will try to break outside of general digital(2D) methods of working in search of new, more tactile and experimental modes in this course.

I graduated from RISD (Rhode Island School of Design) and my background is art and Industrial Design. I have participated group works with engineers and business people as well. I have some experience of fabrication. (laser cutting, molding, casting, ceramic slip casting, wood and metal, milling etc) I am willing to learn something new and very excited about this class!

Please contact me if you have any question.

hkim1@gsd.harvard.edu

 

Expertise:

★★★☆ Fabrication & Craft
★★★★ Design
☆☆☆☆ Electronics
★☆☆☆ Programming
☆☆☆☆ Biology
☆☆☆☆ Chemistry

 

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