aloomis – Tangible Interfaces https://courses.media.mit.edu/2016fall/mas834 MAS.834 Sun, 05 Feb 2017 17:11:53 +0000 en-US hourly 1 https://courses.media.mit.edu/2016fall/mas834/wp-content/uploads/sites/6/2015/09/cropped-TIlogoB-02-copy2-32x32.png aloomis – Tangible Interfaces https://courses.media.mit.edu/2016fall/mas834 32 32 iPutt https://courses.media.mit.edu/2016fall/mas834/2015/10/26/iputt/ Tue, 27 Oct 2015 00:24:54 +0000 https://courses.media.mit.edu/2016fall/mas834/?p=4781 iPutt is a pneumatically actuated putting green. It enhances the putting experience by adding several modes of play shown below.

Group Members: Abdulla Alhajri, Lia Bogoev, Amy Loomis, Nono Martinez Alonso, Harpreet Sareen

 

iPutt-random

Random mode: This basic mode creates a course configuration for the player using a near-random algorithm. The user can hone his or her skills on an ever-changing course.

 

iPutt-Learning_1

Training mode: Using computer vision, iPutt projects the optimal path for the ball to follow to make the shot and provides the user with a target to putt toward that places the user’s ball on that optimal path. Even over changing terrain, computer vision and calculation will work to improve the player’s game. 

 

iPutt-Dynamic

Dynamic mode: In this challenging mode, players try to score a hole-in-one on a dynamically changing course, which changes even after the player has hit the ball.

 

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Multiplayer mode: In multiplayer mode, iPutt takes game play to the next level. Now, friends don’t have to be on the same golf course to play together. One player chooses a course, and the other player’s iPutt will match the other’s course configuration. Using computer vision and projection, iPutt shows your opponent’s ball as it moves along the green.

Potential developments:

  • incorporate texture changes to mimic varying terrain
  • alter the natural physics on the course by magnetic or other interaction with the ball
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