P2 Group Proposals – Tangible Interfaces https://courses.media.mit.edu/2016fall/mas834 MAS.834 Sun, 05 Feb 2017 17:11:53 +0000 en-US hourly 1 https://courses.media.mit.edu/2016fall/mas834/wp-content/uploads/sites/6/2015/09/cropped-TIlogoB-02-copy2-32x32.png P2 Group Proposals – Tangible Interfaces https://courses.media.mit.edu/2016fall/mas834 32 32 Project 2 – Hydrogels (Amos, Dan, Karishma, Laya, Nassia) https://courses.media.mit.edu/2016fall/mas834/2016/12/07/project-2-hydrogels-amos-dan-karishma-laya-nassia/ Wed, 07 Dec 2016 21:13:48 +0000 https://courses.media.mit.edu/2016fall/mas834/?p=6642 Our group worked on using the interactive properties of hydrogels. Instead of hacking a material to come up with new properties, we decided to hack interactions/use the properties that hydrogel currently has. The properties we tested out include: 

  • Tunable Thermal Behavior
  • Edible
  • Conducts Electricity
  • Acoustically Transparent
  • Refraction index of water

Hydrogel is 97% water. The process of making Hydrogel included boiling water and then adding a gelling agent that was then put into different shapes and sized containers. The gel would solidify over time (about 5 – 10 minutes) and then you could pick it up from these moulds. We used petridishes, test tubes and ice cube trays. Below are a few pictures of the process.

img_6738 img_0941 img_7511 img_9572

The Edible Ice Cubes – When these food colored ice-cubes of gel are added to water, the coloring starts to naturally change the color of the drink. We thought about interactions here that could include noticing if someone tampered with your drink or not and notifying the drinker about this.

img_7388 img_3808

Based on these initial explorations, we decided to focus our prototypes on the following:

  •  Edible Interaction
  • Augmented Perception
  • Material Logic

The three prototypes/interactions we came up with include:

  • Yum! Gelecriticity – an interaction allowing children to create a relationship with food that can interact with them about these applications.
  • Open Gela-me – Being able to interact with someone over a meal or conversation through this panel that also seems like a mosiac piece of art.
  • I/O Gel – Being able to use the gel to be able to ‘save’ specific properties of foods and being able to experience a variety of tastes and flavors in a gel form. Could this be the future of food?

All videos for these interactions can be found in our presentation here.

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Group 2 – Programmable Textiles – P2 Proposals https://courses.media.mit.edu/2016fall/mas834/2016/11/16/group-2-programmable-textiles-p2-proposals/ Wed, 16 Nov 2016 18:58:20 +0000 https://courses.media.mit.edu/2016fall/mas834/?p=6386 group2-project-2_page_01 group2-project-2_page_02 group2-project-2_page_03 group2-project-2_page_04 group2-project-2_page_05 group2-project-2_page_06 group2-project-2_page_07 group2-project-2_page_08 group2-project-2_page_09 group2-project-2_page_10 group2-project-2_page_11 group2-project-2_page_12 group2-project-2_page_13 group2-project-2_page_14 group2-project-2_page_15 group2-project-2_page_16 group2-project-2_page_17 group2-project-2_page_18 group2-project-2_page_19 group2-project-2_page_20 group2-project-2_page_21 group2-project-2_page_22


We’ve seen a few textile interfaces which incorporate various aspects of this proposal, namely flexibility/temperature-changing. However, interaction with texture-changing,  self-healing, and hydrophobic materials is new. Incorporation for bed/sleeping and all-weather clothing is compelling. What other applications are there? Technological implementation will be difficult depending on ambition of scope.

-Dan

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IOTOM https://courses.media.mit.edu/2016fall/mas834/2015/12/01/bitconversation/ Tue, 01 Dec 2015 18:50:17 +0000 https://courses.media.mit.edu/2016fall/mas834/?p=5254 Manisha Mohan, Thomas Sanchez Lengeling, Meryl Fang, Penny Webb, HyeJi Yang

MAS.834 Project 2

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Tangible Things https://courses.media.mit.edu/2016fall/mas834/2015/11/19/team-grey-t-project-proposals/ Thu, 19 Nov 2015 15:50:14 +0000 https://courses.media.mit.edu/2016fall/mas834/?p=5186

Abdulla Alhajri
Lia Bogoev
Amy Loomis
Nono Martínez Alonso

Idea 1: UnderCut

This project is an extension of the current shape display system. UnderCut will allow for an extra degree of freedom when compared to the current shape display capabilities.

View post on imgur.com

View post on imgur.com

 

Idea 2: Braille Stop

Braille

Idea 3: Hey you! Get off that chair!!

Chair

 

Idea 4: Tangible Modeling Environment

In a quest to find more screen-free time in our days as designers, we propose ways to interact with computational data on real-time in the context of physical elements and materials.

Nowadays, we have an enourmous amount of design tools which allow us to generate complex digital models with extremly simple input (i.e. visual algorithmic environments such as Dynamo or Grasshopper).

Hand-made architectural design “working model.”

What if we could use physical elements as inputs—paper, pens, cardboard—manipulated with our hands so a modeling environment reacts and “generates” for us?”

Teaching a computer how to read physical sketches into a computer isn’t something novel, algorithms for the automatic interpretation of a rought architectural sketch as a consistent 3D digital model have already been created [Interpreting Physical Sketches as Architectural Models, by Barbara Cutler and Joshua Nasman, as can be seen in images a, b, c, d]. Still, the feedback loop died when sketches where just used as input for the computer to generate things on the screen, inside existing CAD software.

Our approach wants to find a way to close the feedback loop and bring the generated information into the physical world through intelligent materials — so the user doesn’t need to interact at all with a computer, but just play with her hands.

This example shows a digital simulated environment. Our device would allow you to perform the operations that are happening inside a CAD program on the real world, by interacting with physical paper and elements, and displaying extrusions and other properties (such as line lengths at scale) on the device.

Going away of outputting the generated information with a projector due to the limitations this technology presents, we would have to try to embed certain behaviors into an “intelligent” device or material.

Sample algorithm to convert physical objects captured by a camera into lines.



 

ken

Undercut seems to be interesting exploration. Cap on each pin on CooperForm can easily removed and you can attach different material. We can think of variety of extension to add on each pin to create different materiality or functions.

Architecture one is hard to imagine. Draw sketches to convey idea. I remember you were saying there will be projection on your drawing…? how does it actuate? Can this go beyond Sandscape? or is it just similar one?

 

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ShapeShifters https://courses.media.mit.edu/2016fall/mas834/2015/11/18/5164/ Wed, 18 Nov 2015 23:21:28 +0000 https://courses.media.mit.edu/2016fall/mas834/?p=5164 Idea1:

Idea1.001 Idea1.003 Idea1.004 Idea1.006 Idea1.008

 

Idea2: 

Idea2.001 Idea2.002 Idea2.003 Idea2.004 Idea2.005

 

Idea3:

 

Idea2.008 Idea2.009 Idea2.010 Idea2.011 Idea2.012

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Tangible Programming Environment https://courses.media.mit.edu/2016fall/mas834/2015/11/17/tangible-programming-environment/ Wed, 18 Nov 2015 03:58:12 +0000 https://courses.media.mit.edu/2016fall/mas834/?p=5139 Anthony Baker, Scott Penman, Andrew Ringler

** Slides presented 11/17 in class: Scratch On Transform (PDF) **

implementation idea #1

  • physical blocks as tokens on TransFORM
  • transform can recognize block shapes by pins
  • display output on another transform surface

exploded axon sketch

implementation idea #2

  • blocks are displayed virtually to the side of board
  • blocks are gestured onto the board, at which point they become “real” (3D)
  • blocks can be resized, reordered, removed, etc.

loop-axon-sketchinitial sketches-1

looping example

Scratch_Loop_ScreenshotTransparency

Loop

tactile benefits

  • “building” code – without always staring at a screen
  • running code – dynamic, physical representation (with adjustable speed) of steps in program
  • debugging code – physical interaction with pins brings up specific portions of code for further analysis

radical benefits

  • abstraction/scalability
  • holistic programming environment: source code + working surface + output
  • tangible programming environment: physical manipulation of code/state
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Water interface https://courses.media.mit.edu/2016fall/mas834/2015/11/17/5118/ Wed, 18 Nov 2015 01:40:09 +0000 https://courses.media.mit.edu/2016fall/mas834/?p=5118 Carolyn, Haeyoung, Kritika, Marc and Yan

Idea 1. Water Idea

  • Perpetuates change
  • Represents surface and underlying information
  • Transforms information

Concepts

  1. Put a matrix under the water surface and control them, then user can see it make waves or ripples.
  2. Flexing water bag to see color changes (reflection, patterns)

 

water       Picture2

Application Ideas

  1. Project Management
  2. Visualizing Impact Data

 

 

Idea 2. Shape Display

  • Shape display portable and scalable
  • Transforms information

 

shape-display

 

Idea 3. Radical Dimension

  • Shape display as tool to understand 4th spatial dimension.

Motivation

  • Curiosity about the 4th spatial dimension= what does a 4D object/ world look like?…. How can we experience them in a more intuitive way?
  • Take advantage of fundamental difference between 3D shape display and 2D pixel display= 1 more spatial dimension.

Understanding 4D

Picture3

 

Application

  • Education/ Experiencing 4th spatial dimension
  • Mathematical training/ Graphic understanding
  • High-dimensional data visualization

Platform

  • Table shape display-inform
  • Levitational shape dispaly- LEV
  • Interactive 4D toy

Interface

  1. Gestures to control the slices, projections and shadows

Picture4      Picture5

 

2. Eye location (3D) + Hand Gesture (1D) = 4D Viewpoint Location resulting 3D projection geometry change.

 

Picture6

 

3. Tangible interaction – give force to make object rotate in 4D space

Picture7


 

ken

As for the water one, you can either create a novel shape changing technique for water, or propose novel compelling applications (of-course having both is ideal!). There are amazing technology for creating computational ripples 1, 2. Imagining applications for these machine could be interesting. Thinking about reflection sounds interesting but hard. There are a lot of water related works, so do survey and find the niche! I did water-related one last year so I can also help 🙂

Portable Shape Display – I would focus on one compelling device/form factor and propose various interaction techniques and concrete applications.

4D – Can people really learn what 4D is with 3D shape changing interfaces? I would like to see it working but I imagine it would be just a random crazy physical animation as a result. Eye and hand gesture thing makes no sense for me. Using GUI seems easier to understand what’s going on.

 

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Sequence Sculptor and Tactile Education https://courses.media.mit.edu/2016fall/mas834/2015/11/17/sequence-sculptor-and-tactile-education/ Tue, 17 Nov 2015 20:55:01 +0000 https://courses.media.mit.edu/2016fall/mas834/?p=5115 Idea 1: Sequence Sculptor

A tangible platform for music creation and playback in three dimensions.

One way we propose to make music is by using a music sequencer: a way to place notes in time. We are interested in being able to touch sound and manipulate sound by touching it in real time.

The basic idea is to arrange musical notes in time on a grid. A cursor sweeps left to right.

Our system would have 2 modes: Compose and Playback modes.

Compose mode: the shape display becomes a canvas to create music. In the upper half, the surface becomes a touchable, sculptable music creation section. Vertically the shape display turns into a musical staff. Think of the grooves on a music box. In the bottom section, the shape display turns into a beat creation section.

Playback mode: the patterns will move across the display. There could also be a waveform that allows the user to tangibly manipulate pitch.

 

Idea 2: Tactile Education

An adaptable play surface that mimics traditional toddler block games. Using the shape display to teach toddlers and help them develop their hand/eye coordination. “Adaptable” is the key word, it allows for multiple games without taking up more space. More compact than having several separate games, easy clean up. Vision of eventually being able to download games, like a tactile tablet

Potential games:

Simon Game – Instead of lights flashing, pins bounce, and toddler has to push down pins in same order

2-player – getting parents or siblings/friends to interact with the toddler using the table.

Shapes – teaching basic shapes, like squares, circles, triangles. It could be expanded to showing letters, or with projection, could teach color.

Sorting – like the shape in holes game, except outlines instead of holes

Recognition – the pins could form several shapes and an audio file could announce the name of one, then the toddler should push down all the pins in that shape. We could also combine projection with this to add color recognition

Matching – Create a shape that matches a computer formed shape, either from scratch, or from a shape that’s almost there, like the “Find the Differences” game

 

Our slides can be found here.

 

ken

Sequencer can be an interesting exploration. Considering using the actual sound shape displays make would be interesting. It could be interesting if you can make a music which can be made only with your approach. Here is a cool related work POCOPOCO.

Not sure about the education tools. Just having several different games is weak. I will recommend to focus on one compelling scenario.

 

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