Project I Student Group Postings – Tangible Interfaces http://m834.media.mit.edu Just another MIT Media Lab Sites site Mon, 11 Dec 2017 00:33:02 +0000 en-US hourly 1 https://wordpress.org/?v=5.0.3 Team 2 | TraceForm http://m834.media.mit.edu/2017/12/06/team-2/ Wed, 06 Dec 2017 18:14:57 +0000 http://mas834.media.mit.edu/?p=7688 Final Concept

 
User Study:

Let the user explore
 

Criticism
 

New Ideas
 

Positive Feedback

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Tg7 |: Mug-Mate http://m834.media.mit.edu/2017/11/01/tg7-mug-mate/ Wed, 01 Nov 2017 17:12:54 +0000 http://mas834.media.mit.edu/?p=7457  

Final presentation
https://docs.google.com/presentation/d/1ZfBWzsqvlTfcOSpAqTo_Xgfb-vm6qcraa6-5djavJys/edit?usp=sharing
First Presentation
https://docs.google.com/presentation/d/1HPAG3BRT-fEUdzM8V3kIZPa7sBrMfWX01kfbleM7678/edit?usp=sharing
Process Photos
https://photos.app.goo.gl/Zjwgyw4nRFFtHmR32
Google Drive (Images, Photos, CAD files, Videos)
https://drive.google.com/drive/folders/0B6JAFz9RI_A9NE5FUlNnd0hDTjg?usp=sharing

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Team 8 | Scentiment http://m834.media.mit.edu/2017/11/01/team-8-scentiment/ Wed, 01 Nov 2017 17:12:45 +0000 http://mas834.media.mit.edu/?p=7449
 
 

TEAM | Ashris Choudhury, Barrak Darweesh, Darle Shinsato, Kallirroi Retzepi

CONCEPT | Introducing, Scentiment, a product aimed to unite distant loved ones through the power of smell.  With this device, telepresence is manifested in the form of fragrance to create an environment of cohabitation.  When a person enters the room, a personalized aroma is emitted in the space of their loved one.  Scentiment transcends the boundaries of physical connection by synchronizing spatial presence between two individuals.

 


 
 

AFFORDANCES | Scentiment is contained in a minimal, elegant envelope with perforations specifically designed for the airflow of fragrance.  The density of openings is concentrated around the location of the internal fan.  Because the device is not meant to be handled by the human hand, the affordance of the design lends itself to its primary function of ventilation.

 
 

 
 

IMPLEMENTATION | The final product holds an accelerometer, fan, power bank and Photon in a single device.  The data from the accelerometer is produced by motion of a door swinging in the ‘x’ direction.  When acceleration is observed, the fan of the other device is triggered, producing the flow of fragrance.  The source of the aroma comes from an interchangeable cartridge which is placed in a slot directly behind the fan.

 
 

         

 
 
LINK TO PRESENTATION

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Team 5: Written in Sand http://m834.media.mit.edu/2017/11/01/team-5-written-in-sand/ Wed, 01 Nov 2017 17:11:07 +0000 http://mas834.media.mit.edu/?p=7451

Seong Ho Yeon / Yiji He / Ruthi Aladjem


 

 

 



 

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Team2-InTemp Wristband http://m834.media.mit.edu/2017/11/01/team2-intemp-wristband/ Wed, 01 Nov 2017 17:01:31 +0000 http://mas834.media.mit.edu/?p=7443 Member: Jesper Alkestrup, Takatoshi Yoshida, Hui Yuan, Taeseop Shin

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Team 3 – Whisper – Project 1 http://m834.media.mit.edu/2017/11/01/team-3-whisper-project-1/ Wed, 01 Nov 2017 16:01:36 +0000 http://mas834.media.mit.edu/?p=7437  
Whisper by Team 3
Ringo Runzhou Ye, MIT ACT | Irmandy Wicaksono, MIT Conformable Decoders | Yan Liu, Harvard GSD| Judith Sirera, MIT Fluid Interfaces | Avery Lamp, MIT EECS
   
 


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Team 4 – Drink Me – Project I http://m834.media.mit.edu/2017/11/01/team-4-drink-me-project-i/ Wed, 01 Nov 2017 13:56:23 +0000 http://mas834.media.mit.edu/?p=7426 Group 4 Members

Caroline Rozendo, Choonghyo Lee, Jaleesa Trapp, Jerry Wei-Hua Yao, Jianing Tao, Xiaojiao Chen

Video

Concept

Drink Me uses the combination of smell and color to invite a friend to have a cup of coffee. When a cup of coffee (or another hot liquid) is placed on the sending drink coaster, the receiving coaster changes colors and emits the smell of coffee, signaling that it’s time to have a drink. 
  


 

Affordances

There are three affordances that will allow users to interact with Drink Me without having to spend a lot of time figuring out how it works. The affordances that allow for simple interactions are scents, coffee mugs, and drink coasters.
The affordance of scent is that smell is closely linked to human memories and emotions. Emitting the smell of coffee will evoke a memory and encourage the receiver of the message to pour a cup of coffee.
The affordance of a  coffee mug is the handle. Users will know to pick up their hot mug by using the handle.
A drink coaster is an indication that a cup should not be placed on a bare table. The drink coaster will encourage the sender of the message to place their cup on their coaster to invite the receiver to have a drink with them.

Implementation

Drink Me was implemented using a combination of fabrication, sensors, code, and coffee mugs. The two drink coasters were created with a 3D printed base and a waterjet cut top made of metal, and painted with thermochromic ink.

 
The inside of the coasters contains a photon, peltier sensor, and a color (RGB) sensor. The RGB sensor detects the color of the coaster that is sending a message. If the coaster does not have a warm drink (45 degrees celsius or warmer) the paint is orange. When a coffee mug containing liquid warmer than 45 degrees celsius is placed on the coaster, the paint will turn to yellow. Once the color sensor detects the color yellow, it will trigger the peltier in the receiving drink coaster to heat up, changing the color of the thermochromic ink and heating the wax that will emit the smell of coffee. The change in color of the receiving drink coaster and the smell of coffee is an invitation to have a drink with the person on the sending end.
 
 
 

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E-MOTION | Group 6 http://m834.media.mit.edu/2017/10/31/e-motion/ Wed, 01 Nov 2017 03:40:57 +0000 http://mas834.media.mit.edu/?p=7373 Group 6

Emily Salvador, Johae Song, Xiyao Wang, Xueting Wu

Concept

We explored how to convey emotional telepresence.


We created a device that allows you to reflect on your affective state and share it with a loved one or friend over long distances.  Select between one of four emotional states that describe your mood [LOVE, HAPPY, SAD, ANGRY].  If your emotional state matches your partner’s emotional state, you’ll receive special animations to signal that you and your partner are sharing the same feeling.  If you’re curious about how your partner is feeling, rotate your cube to try to match their emotion.  If you turn the cube on its side, it’s in ‘DO NOT DISTURB’ mode, so the animations won’t wake you up at night or distract you while you’re busy.

We created a rough sketch of how we would embed the fan instead of our cube scaffolding.


The two sides of the cube have accessible hand grasps for rotating the device and look different than the faces of the cubes that convey emotion.  Each emotional face is clearly labeled so the user can know which emotional state they’re trying to share.

Affordances

While in the research stage of our project, we brainstormed what the affordances and constraints were of various components of our overall device.  Those components were the photon, the sensor (accelerometer), and the actuator (fan).

The Photon with Phobot Shield


The photon allows for communication between devices wirelessly.  Additionally, there’s an LED on the photon device, which is useful for debugging and conveying binary states.  There are some constraints with using the photon however.  You can only send messages at one second intervals and those messages were limited by the requirements of the assignment.  For this project, we were only allowed to send one 3 integer array, where the integers were bounded between 0-255.
 

MMA8451 Accelerometer


Our team used the accelerometer for our sensor.  The affordances of the accelerometer allowed us to measure 3 separate acceleration variables along the x-axis, y-axis, and z-axis.  Those values ranged between -8000 to 8000, so we had to bound the values to fit within the 0 to 255 constraint.  If we didn’t, we wouldn’t be able to interface our project with other groups projects.  Additionally, the accelerometer can measure orientation (while still).  For example, [0, 0, -Z_Gravity] would correspond to the board lying facing up, with a negative Z acceleration due to gravity.  The accelerometer can also measure motion, however, because the photon only sends messages at one second intervals, we decided to focus on orientation to minimize latency in our system.
Our team used the motor (FAD1-06025) for our actuator.  The fan can move at different speeds, in the forward and reverse directions.  The fan can also be animated by pulsing at different frequencies.  For example, we could create a heartbeat profile based on stopping and starting the fan in a fast, slow, fast, slow motion.  The motor can also be stopped completely using the stop() function.  We can use the motor to control external components if they’re light enough to be moved by the fan’s motor.  Additionally, we could use the fan to hover or propel, if the component is light enough.  The fan can be used to inflate closed, stretchy materials.  The biggest constraints of the fan is that it’s not very powerful and it’s challenging to predict the exact motion of the air flow.
We tried to design our device with affordances in mind.  After the check-in presentations, the TAs mentioned that we should think about how to make it clear how the users can interact with the device.  We added circular grips to the side panels to indicate that the device can be rotated.  Additionally, the emotional panels look very different than the side panels.  If you turn the device on its side, it will go into “DO NOT DISTURB” mode, which makes sense given there are no emotional cues on the rotation sides of the cube.  We also wanted this device to be safe, so we completely enclosed the fan so the user wouldn’t stick his or her finger in a place where they could be injured.

Implementation

When brainstorming ideas, we wanted to explore something that conveyed emotional telepresence.  Additionally, we decided early on that we wanted to focus on orientation of the device over motion since that would convey telepresence over a longer period of time than discrete movements.  That led us to the idea of using a cube for the scaffolding of our interactive telepresence.

For the physical prototype we wanted to make sure we could create a mechanism that could rotate within the cube to keep the fan orientation constant.

To prototype the cube, Johae and Xiyao designed a built a working model using cardboard and metal rods.  They worked out issues like how to calibrate the inner mechanism to be weighted correctly so the fan always points forward.  On the programming side, Emily worked on defining functions that would allow the team to debug quickly and to determine if orientation was a good way to use the accelerometer.  Additionally, we added a PCB connector board to our accelerometer to make it easy to attach and detach from the photon.  Xueting designed graphics to help us determine how we would convey the emotional signaling on our device.
We attempted to use paper flaps with the fan, but during prototyping we realized the fan just wasn’t strong enough.  While trying other ideas, we discovered that we could use the fan to power a propeller on the face of the cube.  With that we switched tactics to focus on creating a mechanism for spinning the propeller super fast so the user would see a visualization of their emotion when activated.

Our final device was fabricated with black acrylic.


Our final implementation was made out of black acrylic for a finished look and structural integrity.  For the hardware, Johae and Xiyao worked to make our final project functional and polished.  On the software side, Emily programmed the photons to trigger the fans at full strength if the accelerometers were in the same orientation.  Visually, if two cubes were oriented the same way, then the will trigger causing the propeller to spin and display a 3D visualization of the emotion.  Xueting added symmetrical graphics, so when the propeller spun, the shape would be visible in 3D and show the orientation of the device.

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Team 0 – My Project Name – Project I http://m834.media.mit.edu/2017/10/25/team-0-my-project-name-project-i/ Wed, 25 Oct 2017 19:51:48 +0000 http://mas834.media.mit.edu/?p=7339 Project Name

Group 0

Dan Levine, Groupie 1, Clique Member 2

Concept

(description of concept)
(sketch of concept)

Affordances

(description of affordances)
(sketch of affordances)

Implementation

(description of implementation)
(sketch of implementation)

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