PersonaBench

Title: PersonaBench

PersonaBench Extended Abstract

Description: We explore the design of socially dynamic furniture, which adapts its form to maximize interaction in public spaces. Often, individuals in today’s public spaces are increasingly isolated by their technological devices. MP3 players, smartphones and tablets, erect social barriers that inhibit interpersonal interactions. By rewarding and promoting emergent cooperative behavior, our furniture is architected to foster and catalyze connections between people.

Final presentation: PersonaBench

Stop-motion video: http://youtu.be/1NtT74SaQh8

Team:
Shawn Conrad
Research, Presentation, Happy/sad bench storyboard, Abstract
Lauren Kim
Research, Presentation, Stop motion video [photoshop], Bench fabrication, Abstract
Jacqueline Kory:
Research, Presentation, Stop motion video [compilation, music], View bench storyboard, Abstract
Adina Roth
Research, Presentation, Stop motion video [photoshop], Bench fabrication, Abstract
Jonathan Speiser
Research, Presentation, Bench fabrication, Abstract

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About samvaran

Samvaran Sharmahttp://web.mit.edu/samvaran/www
MIT CSAIL, Robot Locomotion Group / MS1

Experience
If I had to describe my skill set in one sentence, it would be "an engineering and computer science foundation with a keen eye towards aesthetic appeal, neuroscience, and HCI". My education at MIT and my activities beyond have been a true reflection of this statement - I majored in Computer Science and Electrical Engineering at MIT as an undergrad, and minored in Visual Arts (the ACT program - I tried to double major, but it was not offered as a major at the time of my graduation). I have plenty of experience in both the technical side of things (having been programming and making devices since I was a kid), and the aesthetic portion (I spend a good amount of my time doing freelance graphic design work as well), which makes me well-suited for this class. Yet perhaps the most relevant qualification I have is that I'm very interested in this topic. I've long been imagining ways for humans to interact with digital world and robots in more tangible ways (for instance, in 6.115, I created an interface that could control a remote control helicopter with accelerometer-based hand motions), and I would view this class as an amazing opportunity to explore more work in this field.

Why
Even as technology becomes an ever-increasing influence in all our lives, most of us are simply stuck, staring in at a beautiful digital world on the other side of a piece of transparent plastic or glass, with minimal interactions with a universe in which anything is possible. It's like someone gave you a big box of Legos and then only allowed you to build your creations with chopsticks. We've reached an age where our interactions with the digital world should be more seamless and tangible, rather than stuck to the paradigms of the 1970s. This class is a beautiful blend of art, science, and engineering that seeks to work on this exciting new problem space, and I would very much like to be a part of it.

Art
Architecture
Craft/Fabrication
Design
DIY Electronics
Electrical Eng.
Mech. Eng.
Programming/CS

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