Audio Sketchbook

PDF Slide Deck: Audio Sketchbook

Problem Description
Game jams are sessions of designing, prototyping, and building games constrained by a particular theme and time limit.  Game jams can last between 6 and 48 hours, and attract participants with a variety of skills and backgrounds.  From empirical evidence, most of these participants are either game designers or programmers.  Aside from design and programming, games often employ art and music.  But while most games produced through game jams include some form of art, significantly less include music or sound effects.  This lack of audio support could be from a lack of sound design participants.  If so, how can we encourage more audio designer participation?  The lack of music could also be a result of poor audio prototyping tools.  If so, how do we create an easy-to-use prototyping tool for iterating sound effects and music?

Proposed Solution
To answer each of these questions, I propose a product that allows for better, simpler communication of audio effects.  From empirical evidence, most game jam participants are comfortable with sketching designs on paper, whiteboards, blackboards, and computers.  During these sketches, they are also making gestures and providing sound effects.  If we capture these sound effects during the sketching process, we can utilize these effects in prototyping the game.  I propose an “audio sketchbook” tablet app that allows users to sketch images and record audio over these images.

This sketchbook would have three modes, or “layers,” of sketching.  See Figure 1.  The first layer is the drawing layer.  It allows users to draw freely.  Ideally, users could utilize standard digital sketchbook options such as setting the color, thickness, and opacity of their brush.  The second layer is the audio layer.  While a user performs brush strokes, audio is captured.  This interaction takes inspiration from the “Singing Fingers” iOS app (http://singingfingers.com/).  The final layer is the editing layer.  This layer allows users to select sections of the audio layer for editing.  Editing options include copying, “slicing”, “stretching,” and deleting audio sketches.  Through these three layers, users can create, read, update, and delete their line or audio sketches.  By providing a sketching tool for prototyping audio, I hope to give game jam participants a simple way to iterate and produce audio effects with a medium they are already comfortable using.

Figure 1: Layers of Audio Sketchbook

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About woongkisung

Woongki Sunghttps://dl.dropbox.com/u/39185526/Portfolio%20v1.pdf
MIT Architecture Department, Design Computation Group / SMarchS2

Experience
Before I got into the SMarchS program, I worked at the architecture firm in Korea as a designer for about 2 years. In those days, I participated in several architecture projects focusing on architectural planning. Since I got into the Master's program, I studied programming and basic electronics to explorer computational applications related to design. During the last year, I developed a kinetic facade using pneumatic sensors and other computational applications such as program plugins for digital fabrication and BIM integration. In addition, I have always had a great interest in crafting, so my previous works include design artifacts and new crafting methodologies. *Available skills: Rhino, Python, C#, 2D programs(Photoshop, Indesign and etc), and fabrication skills.

Why
My current interest is in exploring creative applications that can enhance design activity. Design itself is a highly creative and dynamic activity, but, in reality, we actually do designs in static and isolated ways; we sit in an office with the computer all day using 20-years-old mouse and keyboards interface, and communicate with other design parties via telephone, emails or intermittent meetings. In comparison to rapidly developing technology, our everyday designing process did not change that much. Viewing many projects of Tangible Media Lab, I became confident that I can learn and examine the potential of contemporary technology to make design activity more interesting and creative as it really is. In this class, I would like to explorer new design interface such as gesture-based input devices using motion sensors, and applications that enhance design-fabrication integrity. Besides these, I will investigate other ideas and possibilities with an open mind.

Art
Architecture
Craft/Fabrication
Design
DIY Electronics
Electrical Eng.
Mech. Eng.
Programming/CS

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