S-Ray

Slides

HW1-SRay-Final

Introduction

Shape exploration is a process relying on different kinds of tools and media in different stages. Designers use brains for imagining, adopt paper+pen for 2D sketching, and manipulate clay for 3D modeling. The time consumptions of ideation with different media increase, while designers move from abstract to concrete representations. It is believed that reducing the time cost of transiting from one media to another could help to improve the quantity and quality of ideation. Therefore, we propose the idea of Sublimation Ray(S-Ray) which transmits and receives bidirectional signals to and from Radical Atom and to change its phases; Radical Atom is a new kind of computational material proposed by Pro. Hiroshi Ishii of Tangible Media Group in the MIT Media Lab. With the S-Ray, designers can change the Radical Atom from gas to liquid to solid on demand, and this mechanism is believe to speed up and enrich the ideation process.

Reference

Hiroshi Ishii, Dávid Lakatos, Leonardo Bonanni, and Jean-Baptiste Labrune. 2012. Radical atoms: beyond tangible bits, toward transformable materials. interactions 19, 1 (January 2012), 38-51. 

Prototypes

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About davidnunez

David Nunezhttp://davidnunez.com/projects
MIT Media Lab, Person Robots / MS1

Experience
For 10 years, I ran a small software design studio and consulting practice where I built joyful apps, museum exhibits, and games for kids. I'm very comfortable with creative coding tools like Unity 3D, openFrameworks, Cinder, Processing, arduinos etc. My hands on craft & building skills are largely DIY and self-taught, but I have created exhibits and touchable interfaces (ex. multi-touch screens) in a professional context. I believe I would contribute some project management ideas to teams based on prior experience working on multidisciplinary projects & groups; however, I'm most excited about working with people that want to attempt to prototype some new and inspiring technological ideas. I feel I would learn quite a bit from counterparts who have a more artistic and design background.

Why
I've had much exposure working professionally on experience design projects (software apps, games, robots). However, I'm taking this course because I would like to learn from Professor Ishii some more rigorous approaches to design -- an area where I need growth. I'm particularly interested in the process of reading, notetaking, and digesting information for learning and creative endeavors. I use a fountain pen and notebook to take notes, but sometimes I find the experience frustrating as it lacks some affordances of computer text-based capturing. I'd be interested in working in this class to explore alternate modes, materials, and processes that help people collaborate more creatively using paper-centered infrastructure. For example, how can we merge the best features of physical books (ex. heft, spacial encoding of page turns, marginalia, book smells) with the best of eBooks (ex. searching, dynamic text presentation, multimedia) -- With Radical Atoms in the form of e-inks, smart paper, and even robotic origami, I think some innovation is within reach; eBooks among "real books" is an especially poignant topic lately. (Plus, I've had many former students strongly urge me to participate in this class to get a proper "Media Lab Experience" :))

Art
Architecture
Craft/Fabrication
Design
DIY Electronics
Electrical Eng.
Mech. Eng.
Programming/CS

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