Seven – Dhairya

Posted: April 4th, 2013 | Author: | Filed under: Assignment 7 | No Comments » As opposed to full blown AR implementations like the upcoming glasses and the otherwise vision of full AR, it was a good break reading about something that was partial and location based AR games. Although AR was responsible for the overlay and display in the mobile games, I think the reason for their success is that the system is PLAYFUL! People actually go out and explore, emotions are evoked, people are engaged, in such a situation I feel even with limited AR and display in terms of mobile, the outdoor aspect of it more than compensates for it. There was also an interesting take in the other paper regarding ubiquitous learning – the benefits – especially the fact that the previous learning profile is always continued – the persistency and the situatedness of the aid. I am not fully convinced that a mobile is a good platform for learning, even for that matter the AR glasses – I mean, they can give you information – they can give you knowledge, facts – but so much of learning is doing, being, and more importantly SENSORY. Visual being just one of those senses. And the success of the apps mentioned in the reading is attributed to the multimodal nature of their use – although only the visuals were digital, rest was ANALOG. My big takeaways from the reading was that PLAYFULNESS and MULTIMODAL (DIGITAL + ANALOG) play as much an important role in learning as JUST IN TIME and CONTEXTUAL.

Leave a Reply