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Digital Wayshowing Ideas (LISTENER)I mainly thought about how different people could use a central digital map in E14's first floor lobby (typical place) in conjunction with the auxiliary waypoint maps located on each floor (elevators, lab entrances, intersections) -- my Andromeda Strain display. I considered four different groups of people and how they would use the same wayfinding system.
The digital wayfinding system knows where these people are (from building tracker), but how does it know their individual purpose or destination? How can the system handle these different people and get them where they want to go? (My interface is ugly, but the components I think are there). Also, I tried to think of how to help people feel comfortable in an unknown space.
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visually complicated
Quinn - You have some good ideas in here and it is clear that you've done a lot of thinking. What I'm seeing, however, is something that is doing everything and is visually quite cluttered. Think about what design choices you can make to clarify what is going on. How can the information be visually sorted to clean it up? How do you expose the right amount of functionality without making it impossible to work with? These are the fundamental problems of designing interactive software.