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Asgn02: wayshowing phase 1 (14)Digital WayfindingMy sketch for a wayfinding system.
Personal/Temporal/Agent-based messaging in spaceI began by trying to design an interface which started like Google Maps, but similarly to the Nolli map of Rome, it 'zoomed in' to show all public spaces, even interior ones. Then, on a per-person basis, it could show even private spaces, down to the scale of a single office, desk, or even computer desktop. The interface would have an awareness of what kind of device it was being viewed on - a public kiosk, or a private smartphone, and would show information accordingly. I then thought of using a public bulletin board more effectively by time multiplexing it so that messages could be targeted at specific groups of people, or related in real time to events. Messages might be conditional on certain data; an author might specify that it should only show if a group of people is there, or only if a single person is there.
Follow Me: Electronic Wayfinding SystemFollow me is a proposal for a digital wayfinding system. It would have an awareness of the individuals moving through E14, and could recognize them if they want to. It could know where people would want to go and would display information when ever and where ever they need them.
E14/E15 Wayshowing DraftThe system described in the attached draft proposal addresses wayshowing as well as other roles of electronic signage and information in the E14/E15 complex. It is intended to provide, generate, and store useful information in a variety of contexts using practical and readily implementable methods.
Electronic Wayfinding System: SPRAYPAINTConcept: user-contributed signage displayed according to frequency of usage at each path-decision-making point in the building Rationale:
Electronic Wayfinding System DiagramThis is a diagram for an electronic way-finding system designed for display screens on each floor of the new media lab. The concept tackles two major issues, the simple and effective representation of the spaces of the media lab as well as the tracking and layering of data over that space representing the activity occurring within the space. Spatial representation
Wayfinding phase 1: concept sketchMy process was to play with some of the graphical 2-D layouts to begin to understand the schema of the space and the context of the building, and then begin to layer on digital information to make fine-grain detail available about navigation and activities. Right now this sketch relies on a main display, a web-based system that visitors can access, and individual dynamic door signage to highlight individual research -- the overall idea is to link visuals of the Media Lab research with particular spaces to make navigation easy and interesting for visitors, and to provide an integrated forum for building inhabitants to share information and collaborate across research groups.
E14 WayshowingFloor plans linearized to reflect experience walking from elevator.
Digital Wayshowing Ideas (LISTENER)I mainly thought about how different people could use a central digital map in E14's first floor lobby (typical place) in conjunction with the auxiliary waypoint maps located on each floor (elevators, lab entrances, intersections) -- my Andromeda Strain display. I considered four different groups of people and how they would use the same wayfinding system.
four modes of wayfinding: ideas of collecting useful spatial informationThe proposed wayfinding system is more of a connection-revealing system. The major aim of the system is to use the screens placed throughout E14/E15 to make the users of all of the spaces within feel more connected to the various activities and ideas percolating throughout. All four modes are relatively rough ideas at the moment, and it may be that all of these cannot be developed equally towards the final proposal. However, the modes all try to investigate spatial activity and collect useful information in an effort to rethink the potential of flexible spaces within a static architecture.
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