Anirudh Sharma – anirudh.me
Background/Experience Master's Student > Technology, Innovation, and Education > Harvard Graduate School of Education
Background I have previously studied Television and Film and have worked for 5 years in educational media, producing engaging video content for the classroom and community. Interests I am most interested in students as producers of digital media and engaging learners outside of the classroom. I believe strongly in the idea of distributed cognition and think that digital networks can be an incredibly powerful means of motivating and inspiring learners. Hi! I am a first year Masters Student with Fluid Interfaces. I am interested in how interfaces and software can make
people smarter, happier, and more motivated. Background Computer science Why I am taking the class I want to design tools that can make people smarter in all aspects of their lives. I am particularly interested in the possibility of using these tools to make us superhuman and more interesting creatures. First year Masters student in Lifelong Kindergarten @Media Lab
Background I have a background in Computer Science and prior to being at the lab I spend 5 years at Google as a Front End Engineer. Interests I'm interested in how we can broaden participation and support creative learning through technology.
Dhairya Dand – dhairyadand.com
Experience
Why Jifei Ou
1st. year Master's Student @ MIT Media Lab | Tangible Media Group
Background
Prior to the Media Lab, I was studying product design in Germany. I have a firm background on form-giving and strong skills in fabrication. I have been also playing with electronics and programming for 3 years.
Interests
My main research interests focuses on how body and tools (digital or physical) could be seamlessly merged so that people could work and live better.
Anette von Kapri - http://anettevonkapri.org/
2nd year Master's at the MIT Media Lab, Fluid Interfaces Group. Background Computer Science, Virtual Reality, Psychology Interests Bodily perception, 3D User Interfaces, I think when people are in motion they are much more engaged. So I am interested in how to integrate movement into interfaces. Affiliation: M.Ed. student in the "Technology, Innovation, and Education" program at Harvard Graduate School of Education.
Status: Listener Interests: Learning science, immersive learning environments powered by technology. Background: Senior Software Developer / Product Manager in Microsoft Education, Windows Azure Cloud Platform, and SharePoint Business Intelligence; Software modeling, code generation, reverse-engineering, and UML; IT Consulting; M.S. in Information Management. Why am I taking the class: To explore possible ways immersive learning environments can be designed by applying learning science research in a learner-centric and situated context, optimized by emerging technologies. Mohit Patel (Listener)
Technology, Innovation and Education program at Harvard Graduate School of Education Background/Experience:Mechanical/Industrial engineer. Studied at University of Cambridge. Worked as consultant for process and product design at various large and small companies associated with University of Cambridge, UK. Founding team member of a private technical university in India. Why am I taking this class? Interested in knowing about new and emerging technologies that may have the potential to enhance learning experiences. How can technologies be embedded within sound cognitive science frameworks of learning? Laura Perovich
www.lauraperovich.com 1st year Masters, MIT Media Lab, Object Based Media perovich@mit.edu
Background/Experience
Why am I taking this class
Sophia Brueckner, born in Detroit, MI, is an artist and engineer. Inseparable from computers since the age of two, she believes she is a cyborg. She received her Sc.B. in Computer Science and Applied Mathematics from Brown University. As a software engineer at Google, she worked on the front-end development and interface design of products used by tens of millions and later on experimental projects within Google Research. Brueckner earned her MFA in Digital + Media at the Rhode Island School of Design and was also an instructor there teaching a course on science fiction and art. Her artwork has been exhibited internationally, and, in particular, she is interested in interaction design, generative art, algorithmic writing, and, as a technology antidote, painting. She feels an urgency to understand and bring awareness to technology's controlling effects, and to encourage the ethical and thoughtful design of new technologies. She recently joined the MIT Media Lab as a graduate student in the Fluid Interfaces group. http://www.sophiabrueckner.com
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