Final Presentation and Final Paper
a. which problem/opportunity are you addressing?
b. what is your approach and how is it unique/novel?
c. what is the related work and how is it different?
d. give some detailed usage scenarios
e. discuss implementation of the system:
- design & user experience/interface
- system architecture & implementation
- what have you implemented and what remains to be done
f. what have you learned from this project, what worked, what didn’t, what obstacles did you face and what can others learn from your experience?
g. how does your project relate to the class theme of “everywhere learning”
and to what extent can your approach be generalized to other learning contexts
Finally, a live or video demonstration (of part of the functionality/design) is highly recommended.
The presentation should be 10-15 mins and cover all of the above topics. The paper should be a 2 page paper in CHI format and cover these same issues. The CHI format can be found here:
http://chi2013.acm.org/authors/call-for-participation/papers-notes/
If you have any questions, do not hesitate to ask!
Assignment8
Due 11 Apr 2013
- what problem/opportunity do you address with your project?
- what is the solution you propose?
- is this approach/solution original? What related work exists?
- present some concrete usage scenarios, esp relating your project to the theme of everywhere learning
- how will you implement the project and how far do you hope to get?
- what do you hope to demonstrate?
We will follow each presentation with a constructive feedback discussion.
Finally, please upload a 1-2 page version of your proposal online as well (by the weekend is ok).
Assignment 7
Due 4 Apr 2013
- Ogata, H., & Yano, Y. (2004). Context-Aware Support for Computer-Supported Ubiquitous Learning
- Klopfer, E. and Sheldon, J. Augmenting Your Own Reality: Student Authoring of Science-Based Augmented Reality Games. In Press for New Directions In Youth Development
Assignment 6
Due 21 Mar 2013
- John Seely Brown and Richard Adler (2008): Minds on Fire. Educause Review.
- Ivan Illich: Deschooling Society (1970) (Chapter 6: Learning Webs)
-
Mamykina (2011), Design Lessons from the Fastest Q&A Site in the West (CHI paper) for an interesting take on just-in-time responses and study to determine if large enough Q&A communities can provide sufficient immediacy.
Assignment 5
Due 14 March 2013
- Come up with a detailed use case scenario of how learning could take place in the future
- What artifacts?
- How used?
- Illustrate with user scenario
- Discuss technical issues, pros and cons
- Discuss impact?
- Do not worry about technical feasibility
- 2-page paper + 10 min presentation in class
Assignment 4
Due 7 Mar 2013
- Confronting the Challenges of Participatory Culture: Media Education for the 21stCentury – Henry Jenkins (Brandon)
- Halverson – Rethinking Education in the age of Technology (Jifei)
- Situated learning – Lave & Wegner, also Hung (Dhairya)
- Experiential learning – Kolb (Tony)
- Problem-based Learning – Barrows (Yihui)
- Constructivist learning – Dewey (Champika)
- Constructionist learning - Papert (Anirudh)
- Spacing effect (and ankisrs.net application) (Sophia)
Assignment 3
Due 27 Feb 2013
and (a lot of overlap):
Just in time information retrieval agents by Bradley Rhodes & Pattie Maes. IBM Systems journal
Assignment 2
Due 20 Feb 2013
D. W. F. van Krevelen, R. Poelman. A Survey of Augmented Reality Technologies, Applications and Limitations. Paper.
Assignment 1
Due 13 Feb 2013
Please upload about half a page of thoughts and comments related to the readings by Engelbart and Kamvar. Specifically, what are your thoughts regarding what tools for knowing and learning we ought to be developing? What are some other interesting books or articles with a good perspective on this issue?
- Doug Engelbart – Augmenting Human Intellect http://www.1962paper.org/web.html
- Sep Kamvar – Mimicry and Mastery http://farmerandfarmer.org/mastery/index.html
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