Final_Tony

Posted: May 21st, 2013 | Author: | Filed under: Final Paper | No Comments »

In this paper, we propose the idea of using bare-hand gestures as a way to search for online 3D shape models. This idea is based on the survey of current development of search and 3D technologies. We believe that with more and more 3D data stored on the cloud and the coming Google Glass, a new and better way to search for required 3D data is needed. In this project, we proposed three scenarios and implemented them as demos of concepts and found some research issues which can be further discussed and developed in the future.

Full Paper: g-Search


Cassandra Final

Posted: May 21st, 2013 | Author: | Filed under: Final Paper | No Comments »

Much of modern habit change stems from two disjoint approaches. Behavioral biologists study habits using brain imaging and rigorous tests, and often propose low-tech proposals for habit change. Designers build technological solutions with little behavioral grounding and test their solutions against naïve control groups.  Habit change remains difficult and the time is overdue to merge the technological solutions of designers with the rigorous theoretical foundation built by behavioral biologists. This paper describes my own attempts to design behavior intervention devices and how I, too, fell into the trap of designing without considering the underlying biological processes.

 

Full Paper: Technology for Habit Change


Final_Jifei

Posted: May 21st, 2013 | Author: | Filed under: Final Paper | No Comments »

In this paper, I present an interaction mode that amplifies different sound by gazing at its source. Human ears are not good at focusing/defocusing on a certain sound. This causes distraction. I envision a system that uses gaze as guide to shift amplified sound in the physical world. I also demonstrate an working art installation that allows people to experience this interaction mode.

PAPER: Jifei_MASS62


Six – Dhairya

Posted: May 20th, 2013 | Author: | Filed under: Assignment 6 | No Comments »

For me the most radical reading was that of de-schooling, I don’t think I necessarily agree with the ways described in the paper – that of a skill bank etc, but it was definitely a good what-if situation brainstorm. However I feel I agree with the essence of the paper – that of deinstitutionalizing education – where education is open, free for all. On the other hand, however broken our schools are, there are still important social  and life skills that are developed in a schooling environment, in essence school is not only about knowledge and learning subject matter. I wonder how we handle these other aspects, which leads me to wonder what would be a nice balance between the two where we still have schools i.e. a physical place that facilitates co-learning, team building and social interactions while still provides education tailored to every student.


Five – Dhairya

Posted: May 20th, 2013 | Author: | Filed under: Assignment 5 | No Comments »

DigitalHands


Four – Dhairya

Posted: May 20th, 2013 | Author: | Filed under: Uncategorized | No Comments »

situated learning


Eight – Dhairya

Posted: May 20th, 2013 | Author: | Filed under: Assignment 8 | No Comments »

Proposal for Music Exoskeleton

MusiqueExoskeleton


Final Paper – Dhairya

Posted: May 20th, 2013 | Author: | Filed under: Final Paper | No Comments »

Dhairya – Sensory Augmentation for Music Learning

In this paper we discuss a system for haptic music learning. We have implemented and tested six different methods of haptic actuation for the finger. We explore different factors – cultural, accuracy, comfort, perception that play a role in the effectiveness of different haptic methods. Finally we outline an entire system based on the Orff Schulwerk for a wearable exoskeleton for exploratory music learning.


AR Math Game

Posted: May 20th, 2013 | Author: | Filed under: Project | No Comments »

Abstract

While there has been many efforts to create augmented reality games that are educational, many of these games rely on having markers that are pre-determined by the developer. We present a design for a game that attempts to teach children basic math like counting which takes on a marker-less approach. The app was developed on LuminAR, a projected augmented reality system developed at the Media Lab.

final-paper


The Remindful Bracelet – Final Paper – Sophia

Posted: May 20th, 2013 | Author: | Filed under: Final Paper, Project | No Comments »

The Remindful Bracelet

Abstract: Mindfulness, the practice of being aware of the present moment, has been shown to improve focus, willpower, and both mental and physical health. However, adopting the habit of mindfulness is a difficult barrier to overcome for many. As a solution, this paper outlines The Remindful Bracelet, a device intended to augment mindfulness by giving meaningful cues throughout the day to remind the user to reflect on the current moment.

PDF: The Remindful Bracelet