![]() |
||
User loginNavigation |
achang's blogVideo game playing with perspective: FezJust thought I'd share a video showcasing about the indie game Fez (still in development). Teaser Trailer here Better demo video here, starting at 5:28 (The very cool Crayon Physics game, wherein objects you create by drawing immediately start behaving according to Newtonian physics, starts at 2:08 in the same video.)
Electronic Wayfinding System: SPRAYPAINTConcept: user-contributed signage displayed according to frequency of usage at each path-decision-making point in the building Rationale:
Annoucement: E14 information postedHello everyone, Just wanted to let you know that we have uploaded resources about E14 on the E14 Info page, linked at the top. Current content includes floorplans, sections, and a 3d model. Feel free to use these in any way for your assignments throughout the semester. If you would like something (anything) that isn't there, let us know and we'll see about getting it for you. The offer also extends to things that aren't E14 -- if you would like something (anything) about space or information that isn't here (or anywhere), let us know and we'll see what we can do. Enjoy!
Assignment #02: Electronic Wayfinding SystemConsider a digital wayfinding system for E14 or the E14/E15 complex. The system should address the needs of the many different users of the building - staff, researchers, students, guests. Think about how each constituency makes use of the space and how that influences your design. The system should do all of the things that any good system does: clarify the arrangement of spaces within the building and guide people to the places they want to go. In addition, you can think about new functions - locating friends, encouraging collaboration, connecting the real and the virtual, providing greater openness and transparency, etc. Your design should also speak to the kind of place that the Media Lab is (or wants to be).
Dynamic Space and Adaptive SignageNegative example: The space was a demonstration of Steelcase's new focus on the concept of dynamic-use office space. All space dividers were modular, enabling easy reconfiguration of the floor plan to suit the needs of people. However, their signage was not only badly lighted, information-starved, and visually inaccessible, it was static and incongruous with the activity needs of the people and visitors who will inhabit that space. Positive example: Projected guidance system designed with consideration of the architectural form and material of the building, and complementing the informational content of the space. (In addition, the projections are positioned in such a way that visitors can interact with it.)
Assignment #01: Positive/Negative Examples of Spatial Information DesignFind and prepare a presentation of one positive and one negative example of spatial information; That is a spatial situation in combination with information which relates to the space, may that be typographic, audible, tactile etc. (Examples for this could be signage in a building, a map of a specific space or a memorial like the Vietnam Memorial we showed, etc) 1. go to blog http://mas960.media.mit.edu/
![]() |