AR Math Game

Posted: May 20th, 2013 | Author: | Filed under: Project | No Comments »

Abstract

While there has been many efforts to create augmented reality games that are educational, many of these games rely on having markers that are pre-determined by the developer. We present a design for a game that attempts to teach children basic math like counting which takes on a marker-less approach. The app was developed on LuminAR, a projected augmented reality system developed at the Media Lab.

final-paper


The Remindful Bracelet – Final Paper – Sophia

Posted: May 20th, 2013 | Author: | Filed under: Final Paper, Project | No Comments »

The Remindful Bracelet

Abstract: Mindfulness, the practice of being aware of the present moment, has been shown to improve focus, willpower, and both mental and physical health. However, adopting the habit of mindfulness is a difficult barrier to overcome for many. As a solution, this paper outlines The Remindful Bracelet, a device intended to augment mindfulness by giving meaningful cues throughout the day to remind the user to reflect on the current moment.

PDF: The Remindful Bracelet


assignment01_Jifei

Posted: February 14th, 2013 | Author: | Filed under: Project | No Comments »

Engelbart

1. H-LAM/T

The H-LAM/T described a system with which human could tackle with problems that emerged in everyday life. It acknowledged that problem-solving process is an interaction among human cognition, artifact, language and methodology. Human augmenting can be, therefore achieved by improving artifact, language and methodology that we use.

2. Our current problem is that the artifact, language and methodology we use to interacting with digital world are so highly abstracted, that getting trained becomes problematic.

 

Kamvar:

1. Self-reinforcing versus self-limiting:

There is actually no self-limiting technology, only applications that limits the technology. The dating website is an application not a technology. Technology is always self-reinforced. The way to find a balance is to build meaningful applications that regulate the technology.

2. The gap between physical and digital tools:

Upstream tool is good, and we know that it’s better if we all have access to it. But how can we make them easy to learn? Any tool requires a process of learning. When we learn about using pencil, we don’t have to use our brain to calculate the angle and the force to write down a word. When it comes to digital tools, the all the learning load goes to our brain. Digital tools are by nature abstract. We could use metaphor to represent them. However, if we want to use digital tool to build other digital one, we have to find a way to understand how it really works.

 

 


Assignment 1

Posted: February 11th, 2013 | Author: | Filed under: Project | No Comments »

this is a test