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Wayfinding for Everyone

My revision of my Wayfinding System for E-14.

Based on the comments to phase 1, I tried to
simplify the interface and find commonalities
between different groups that use the building.

four modes of wayfinding: submission #2

for demo version of mode 01 (after reading pdf) see: http://web.mit.edu/haru/www/

Wayshowing pt 2

Presentation for part 2 of this assignment

Assignment #2 Phase 2 reminders

Hi all,

Dave wanted to send out a reminder for the homework and class next Tuesday. Please plan your presentation ahead of class, since you will only be given 5 min. per person to explain your project. We have set this time limit so we will have enough time for discussion after each presentation. We do not expect you to cover every aspect of your project during presentation; we can read about the details from your online submission. Instead, for your presentation, just pick out the parts of your ideas that you find the most important and share them with the class.

Ask/post/email if you have any questions!

Video game playing with perspective: Fez

Just thought I'd share a video showcasing about the indie game Fez (still in development).

fez

Teaser Trailer here

Better demo video here, starting at 5:28

(The very cool Crayon Physics game, wherein objects you create by drawing immediately start behaving according to Newtonian physics, starts at 2:08 in the same video.)
"crayon physics"

Digital Wayfinding

My sketch for a wayfinding system.

Readings for Thursday Feb 19th class discussion

[revised by agnes]
Hi all,

There are three readings for class discussion tomorrow, all posted in the syllabus. It might seem like a lot, but they are all pretty easy reads so you can read quickly and catch what interests you.

1. Body, Personal Relations, and Spatial Values in Space and Place by Yi-Fu Tuan
: 20 pages, with a few diagrams, but should be a relatively fast read. He discusses how spatial divisions and values originate from the human body, and how space and experience of spaciousness affects how we perceive more abstract things like competence or freedom.

2. Selections from A Pattern Language: Towns, Buildings, Construction by Christopher Alexander

Personal/Temporal/Agent-based messaging in space

I began by trying to design an interface which started like Google Maps, but similarly to the Nolli map of Rome, it 'zoomed in' to show all public spaces, even interior ones. Then, on a per-person basis, it could show even private spaces, down to the scale of a single office, desk, or even computer desktop. The interface would have an awareness of what kind of device it was being viewed on - a public kiosk, or a private smartphone, and would show information accordingly.

I then thought of using a public bulletin board more effectively by time multiplexing it so that messages could be targeted at specific groups of people, or related in real time to events. Messages might be conditional on certain data; an author might specify that it should only show if a group of people is there, or only if a single person is there.

Follow Me: Electronic Wayfinding System

Follow me is a proposal for a digital wayfinding system. It would have an awareness of the individuals moving through E14, and could recognize them if they want to. It could know where people would want to go and would display information when ever and where ever they need them.
The design would consist of a laser-projected image on the ground. A person looking for a specific location would simply follow the projected image all the way to the planned destination. As it would be connected with a smart database of all rooms, and their current usage, and of all users, the system could also display spatial information about current events, the location of people you want or should meet, or an exhibit that might interest you.

E14/E15 Wayshowing Draft

The system described in the attached draft proposal addresses wayshowing as well as other roles of electronic signage and information in the E14/E15 complex. It is intended to provide, generate, and store useful information in a variety of contexts using practical and readily implementable methods.