Project 01: VMORPH: VISUAL INTERFACE FOR TANGIBLE MORPHING OF OBJECTS

Project 01 Visual Interface for Tangible morphing of objects

Team Members

v.Morph ; M. Ali Hashmi, Artem Dementyev, Heamin Kim, Amir Lazarovich, Hye-Soo Yang

Text description of your project system:

Interface for tangible interaction with 3D digital shadows. Interaction results in a 3D metamorphosis of physical objects in the digital world.

More details in the video here https://vimeo.com/77008275

More information in PDF here  TangibleInterfacesProject01_Oct16_Final

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12 사본

Division of work:

Project 1
Ideation: Artem, Ali, Amir, Heamin, Hye Soo (everyone)
Programming: Artem, Hye Soo
3D scanning AmirVisualization: Heamin, Hye Soo, Amir, Ali
Demo & Video : Artem, Ali, Amir, Heamin, Hye soo (everyone)
Assembling: Artem, Ali, Amir, Heamin, Hye Soo (everyone)
Presentation /Contents, Text : Ali

 

Project Zero: Sharing Haptic knowledge

Haptic knowledge is something very hard to pass along without years and years of training. What if a master craftsmen and pupils had a series of tools to share and understand this type of knowledge? The idea here is to create a series of sensors that output a signal while a person is doing some sort of craft, and that information would be displayed using Augmented Reality.  The pupil now will observe a visualization of effort, speed or stress. Later, the student could try to reproduce the actions that his master craftsmen has done while wearing the sensors and overlay his/her information on top of his master craftsman instructor’s visualization in order to evaluate his/her efficiency.

Project-zero_V1

master craftsmen at their best

http://www.youtube.com/watch?v=aLS7–ZLCoI

Hye Soo Yang

hs_yang@media.mit.edu
Speech + Mobility Group MS1 Media Lab

Expertise

★★★★ Art
★★☆☆ Architecture
★★★☆ Craft/Fabrication
★★★★ Design
★☆☆☆ DIY Electronics
★☆☆☆ Electrical Eng.
★★☆☆ Mech. Eng.
★★★★ Programming/CS

Experience

I have a balanced background between media arts and programming. For the arts, I concentrated on digital imaging, video production, 3d modeling, and animation. I have experience in product design and fabrication as well. As for my technical work, my focus is in Augmented Reality, computer graphics and computer vision. I have some background in electrical and mechanical engineering; I have built simple robots in the past.

Why

I believe that having a tangible interface when interacting with devices opens up more realistic and intimate experience to the users than mere mouse clicking and typing. I am interested in creating a new tangible interface (particularly involving media technology) that could make such interaction even more interesting and personal yet practical.

Xu Wang

xuw714@mail.harvard.edu
www.xuwang.info
Harvard Graduation School of Education, Ed.M’14
Technology, Innovation and Education program

Expertise

★★★☆ Art
★☆☆☆ Architecture
★★☆☆Craft/Fabrication
★★★☆ Design
☆☆☆☆DIY Electronics
★☆☆☆ Electrical Eng.
★☆☆☆ Mech. Eng.
★★★☆Programming/CS

Experience

My undergraduate is in educational technology, which is a combination of education and computer science. I’ve had  experience in developing Augmented Reality-based learning tools and designing educational games. I also took a lot of mathematics courses, and I had experience with data analysis and modeling.

Why

I like the idea of tangible interfaces, and I think it will be fascinating for students to use TUI-based learning tools, when their visual, audio and touching feelings are all involved in the learning process. I want to know more about the application and framework of tangible interfaces and see how to integrate the technology in learning to best serve learning objectives.

Artem Dementyev

artem-dementyev

artem.dementyev.us
MIT Media Lab, Responsive Environments Group

Expertise

★ Art
★ Architecture
★ Craft/Fabrication
★ Design
★★★ DIY Electronics
★★★★ Electrical Eng.
★★ Mech. Eng.
★★★★ Programming/CS

Experience
I did research in bioengineering (medical wearable devices) and electrical engineering (ubicomp hardware). I have experience in electronics (sensors, analog, RF) and programming of embedded firmware, android, and PC software interfaces.

Why
I want to explore the area of human-computer interfaces for my research. I am interested in new ways to present digital information to humans, especially using physical representations.  I want to take the class, because I feel that I lack the experience and formal training in designing of user interfaces. Most of my previous work has been around hardware, and only designing simple user interfaces.

Heamin kim

hkim@gsd.harvard.edu

Harvard Graduate School of Design, Master in Design Studies / Technology

998317_10200772191087350_1882036618_n

Expertise

★★★★ Art
☆☆★★ Architecture
☆★★★ Craft/Fabrication
★★★★ Design
☆☆☆★ DIY Electronics
☆☆☆★ Electrical Eng.
☆☆☆★Mech. Eng.
☆☆☆★ Programming/CS

Portfolio

http://issuu.com/heaminkim/docs/hea_min_kim_harvad_gsd_mdes

Experience

I have studies industrial design in B.F.A. I have very talented to express my idea within in drawing or computation design. In this class, I can purse to find new fuse realm of digital fabrication, art and design. I have worked a several design company such as furniture design lab and exhibition company for internship.

Why

In the 21st century, people’s perception is rooted in a variety of media. There is the media we experience, and there is the media we imagine. Through all of these media come the images and writings we receive. In the 21st century, there is no pure imagination resulting without media. This is because media directly informs people’s experience. In this way, media immensely impacts our ways of thinking. Media is not simply the physical or nonphysical tools, equipment or installation. Rather, the power of media rests in its potential to produce new phenomena and generate new terms of expression to describe the world around us. I believe this contributes the expansion of mans.

People today are already mixed with media and they live in smart environments.  All of them develop new communication language with digital interfaces in order to get information. With regards to the smart environment, the important problem worth considering is how this sort of technology acts a mechanism to facilitate communication between people as well as how it fuses with our lives in order to do so. I believe we have to consider two points to have successful communication with new environments based on technology. First, we need to understand how digital interfaces curve our logic and perception of environments. How this phenomenon change the people perception about materials. Second, we have to understand human’s fundamental emotion and deep purpose of their behavior. Understanding of people is very important in digital environment because this can lead people to use their full of sense and thinking.

My main research purpose is that the ways in which people’s senses are stimulated by an emotional factor embedded within digital environments. In this point, the most important is the system of using technology rather than technology itself. I believe that we have already developed technology, but the problem is we do not know how to organize or communicate this technology properly.