Klangkörper

Title: Klangkörper

Team Members
• Felix Heibeck [Hardware, Coding, Design, Explorations]
• Philipp Schoessler [Hardware, Design, Explorations]
• Basheer Tome [Renders, Design, Explorations]

Image

Description
Klangkörper is a kinetic machine that explores the materialization and embodiment of audio signals. With the Klangkörper sound can be captured, manipulated, stored and released in realtime. The form of the Klangkörper reveals informations about its content by visualizing the average levels through diameter changing circles.

Presentation
Klangkörper Presentation

Report
Klangkörper Report

LightBundle

Team members:

Michael Degen, Jason Tucker, Michael Chuah, Cindy Hsin-Liu Kao

Description:

LightBundle is an optical fiber bundle with color-changing properties based on direct manipulation with the bundle and its composing strands. Inspired by daily interactions with flower bouquets and bundles of vegetables (such as asparagus), through grabbing, peeling, twisting the bundle, this enables seamless transition between the whole (the bundle) and the fraction (the strand). The metaphoric plant properties lends itself naturally to tangible interactions ranging from timing, location, social awareness to energy transfer.

Presentation Slides:

LightBundle_slides (pdf)

Paper Writeup:

LightBundle_chi_writeup (pdf)

Additional Material:

Scenario Videos:  [Waking up] [Dinner Party] [Alarm]  [Energy Transfer] [HeartBundle] [Weather]

Work Division:

Ideation: Cindy, Michael C., Michael D., Jason
Fabrication: Michael D., Michael C., Jason
Software prototyping: Cindy
Hardware prototyping: Cindy, Michael C., Michael D.
Video Shooting: Michael D., Jason
Video Editing: Jason, Michael D.
Presentation Slides: Cindy, Jason
Paper Writeup: Cindy, Michael C.

 

L-Shift

Sang-won Leigh
Patrick van Hoof
Krithika Jagannath

L-Shift V0.001

Forces of gravity and the concept of a fixed center of mass severely limit the opportunities for product design and user interaction with those products. Symmetrical geometric shapes have a dominant presence in the world we live in. Furniture is a good product category to illustrate this. Generally speaking, there are three different kinds of furniture designs: 1) engineering-based, with an emphasis on materials and structure, 2) design-based, with a focus on the user, and 3) art-based with often a more freeform, non-functional foundation. It is, however, very difficult to create an optimal design that takes into account all three approaches.

What if you could mold a sheet of material into every organic and geometrical shape, and move the center of mass to allow for functional use by rebalancing the object? Not only does this enable users to create and use any form of a single type of furniture, it can be used to change from one type to another. For example, a chair can be turned into a table. Not just any table, a table that has a unique shape that was previously impossible to give any functional use to.

The mechanism is a liquid that can solidify. Primarily used in so-called heat pads, sodium acetate is very good at supercooling. It freezes at 130*F (54*C), but can stay liquid and stable at a much lower temperature. Clicking/bending a metal disk, however, has the ability to force a few molecules to flip to the solid state, and the rest of the liquid then rushes to solidify as well. This process is called “nucleation”, during which the solute molecules in the solvent start to gather into clusters on a nanometer scale. The temperature of the solidifying liquid then jumps to 130*F (54*C).

This mechanism can be considered “pre-programmed” and enabled or activated through manual interaction. Secondly, the trigger can be pulled electronically, making it also programmable with a computer. The material remains fluid until ready for use. For example, a shape can take ‘final’ form when a person sits on it, through phase-shifting from a liquid to a solid state.

PRESENTATION SLIDES (pdf)

FINAL PAPER (pdf)

L-shift_3.001

L-Shift V0.018

Related Links
- Balancing furniture in “impossible” positions: Jacob Tonski’s “Balance From Within”
http://www.jacobtonski.com/balance-from-within/
- Reconfiguring a complete structure (e.g. a string of 3 blocks), leading to a displacement of the center of mass: MIT CSAIL’s “M-Blocks”
http://www.youtube.com/watch?v=6aZbJS6LZbs
- Jamsheets by Jifei → flexible objects becoming rigid
http://tangible.media.mit.edu/project/jamsheets-thin-stiffness-tunable-interfaces-using-/
- Heat pads → the crystallization principle for solidifying liquid matter
http://en.wikipedia.org/wiki/Sodium_acetate

Work Division
Ideation: Patrick, Krithika, Sang
Prototyping (box): Krithika, Sang
Prototyping (L-shifter): Krithika, Sang
Prototyping (Guitar): Sang
Video Shooting: Patrick, Sang
Video Editing: Patrick
Documentation: Patrick, Krithika, Sang
Slides: Sang

δ(μN) Dynamic Friction Polymer

Friction is resistance for objects in motion, and is a material property for every object in our world.  We propose a new material that is capable of changing it’s coefficient of friction as needed to achieve a specific goal; a Dynamic Friction Polymer.  DFP inherits parameters and rules from Finite Elements Software allowing it to change it’s properties and optimize it’s behavior accordingly.

We envision DFP having a use in hardware at home, the tire manufacturing industry, or even the flooring industry. We envision DFP functioning by measuring the weight of the object and it’s position on the material.  If DFP finds an increase in weight, it increases the friction; if it finds movement in the object, it decreases the friction while taking into consideration the speed of the movement and the original weight of the object – the faster the movement is, and the heavier the object is, the more friction is reduced.

final_project_presentation1

Dynamic Friction Polyemr-reportV1

http---makeagif.com--media-12-11-2013-Sn8sB9 (1) http---makeagif.com--media-12-11-2013-rKJY0F

Team:

Xu wang: Concept Development, Fabrication

Wanli Cheng: Concept Development, Fabrication

Guillermo Bernal:Concept Development, Visualizations.

 

SoundScape

Members:

  • Moe Hadhrawi
  • Dave Miranowski
  • Vasant Ramasubramanian
  • Douglas Sanchez

Project Description:

Our project seeks to explore a novel reciprocity between physical matter and sound. Utilizing the transformative capacity of Radical Atoms, we propose a new material technology, called SoundScape, which physically embodies sound in realtime and gives the user a tangible handle through which the audio can be shaped as well. Thus, SoundScape engages a new territory where sound and matter are physically coupled in an active, two-way relationship.

Presentation Slides link:

SoundScape Slides without videos.

Final Paper link:

SoundScape Extended Abstract Paper.

Additional Material:

Videos: Input01, Input02, Input03.
Videos: Copy, Time-shift, Amp-change.
Video: Final.

Contributions:

Ideation: Vasant, Dave, Doug, Moe.
Prototyping: Vasant, Doug.
Filming: Moe, Vasant.
Video Editing: Moe.
Presentation Content: Moe, Vasant, Doug, Dave.
Presentation Editing: Moe, Doug.
Report: Dave, Moe, Vasant, Doug.

Project 02 – Animafluid Dynamic Liquid Interface

Team Members:

M. Ali Hashmi, Artem Dementyev, Heamin Kim, Amir Lazarovich, Hye-Soo Yang

Project Description:

Our project implements a new tangible liquid interface based on ferromagnetic fluid.  Our interface combines properties of both liquid and magnetism in a single interface which allows the user to directly interact with the liquid interface.  Our dynamic liquid interface, which we call Animafluid, uses the physical qualities of ferromagnetic fluids in combination with pressure sensors, microcontrollers for real-time interaction that combines both physical input and output. Our implementation is different from existing ferrofluid interventions and projects that harness magnetic liquid properties of ferromagnetic fluids in the sense that it adds tangibility of radical atoms design methodology to ferromagnetic fluids, thereby changing the scope of interaction with the ferromagnetic fluid in a drastic manner.

photo(4)P1040204001_P1040209

 

Video Links

1) http://youtu.be/yRPs6YAhBGM

2) http://youtu.be/Sf6RIoYEm54

 

Project 2 Work Division

Ideation: Artem, Ali, Amir, Heamin, Hye Soo (everyone)
Electronic Layout: Artem, Amir, Ali
Silicon Housing: Artem, Ali, Amir, Heamin, Hye Soo (everyone)
Programming: Amir, Artem
Visualization: Heamin, Ali, Hye soo
Demo & Video : Artem, Ali, Amir, Heamin, Hye Soo (everyone)
Assembling: Heamin, Hye soo, Amir
Contents, Text : Ali (take care of the most in that part), Heamin
Paper: Ali

Presentation:

Final_Animafluid_T.I Interface_project 02

 Final Paper:

AnimaFluid_edited_Dec15_2013

——–

 

 

Project 1 – Tangibles with Digital Shadow: Magnify-Reveal

Team Members: Mohammad Hadhrawi, Dave Miranowski, Vasant Ram, Douglas Sanchez

Description:  A unique interface in the physical shape of a magnifying glass.  This interface reveals latent digital information (“shadow”) about everyday objects such as how they are constructed or how they work.  Similar to a traditional magnifying glass, as a user moves our device closer or farther away (tangible-interface), the nature of the displayed information changes from a high-level overview to atomic-scale like detail.

Presentation: Project1_Magnify_Reveal

Images:

Magnify_Reveal_Overview

Magnify_Reveal_Wall

Magnify_Reveal_Light_bulb_reveal

 

Contributions:

Ideation: Dave, Doug, Moe, Vasant.
Physical Prototype: Dave.
Filming: Dave, Moe, Doug.
Programming: Moe
Presentation Content: Dave, Doug, Moe, Vasant.
Presentation Editing: Doug, Moe

Project 1: Hatlas

 

Navigating a city, unfamiliar or not, can be a difficult experience. Between folded paper maps, gps navigation systems, and existing street rules, getting from Point A to Point B can be stressful and time-consuming (inconvenient?). Especially for a cyclist. 3G GPS and paper maps are designed for pedestrians, GPS units such as Garmin are designed for motor vehicles where you can easily view and interact with a screen. Cyclists however, do not have this luxury. Navigating while riding a bike causes many problems. (stopping to look at phone/map, trying to ride while looking at phone, etc in video). Hatlas is a device that combines exteroceptive sensory interaction with GPS navigation. It is a technology that rethinks the map, and helps cyclists navigate the city safely. It connects GPS signals from your smartphone,sending the data to the helmet before starting the journey. The itinerary is inputted to the helmet, allowing you to access directions hands-free while cycling. There are 8 output devices built into the helmet that subtly vibrate when a turn is approaching, giving the cyclist enough time signal and follow the route. The motors inside the helmet directionally correspond with the GPS directions and create a transition of vibration sensors that allow cyclists to easily navigate their itinerary without having to stop and check their phone or try to ride and look at the directions with one hand. Each route can also be logged into the helmet, and transferred back to your smartphone and saved as a regular destination. These destinations could also be shared with other cyclists, that way everyone knows how to get to the same destination from different locations, creating a community and social platform between cyclists to enhance safety and communication.

 

Presentation:Hatlas

Presentation Video: http://www.youtube.com/watch?v=GjCg6V0JAhA

Prototype Video: http://www.youtube.com/watch?v=Gih8Xblx-Jc

 

Screen Shot 2013-10-19 at 6.41.13 PM Screen Shot 2013-10-19 at 6.40.46 PM IMG_0528 Proto_Helmets-01

 

 

Project 01: VMORPH: VISUAL INTERFACE FOR TANGIBLE MORPHING OF OBJECTS

Project 01 Visual Interface for Tangible morphing of objects

Team Members

v.Morph ; M. Ali Hashmi, Artem Dementyev, Heamin Kim, Amir Lazarovich, Hye-Soo Yang

Text description of your project system:

Interface for tangible interaction with 3D digital shadows. Interaction results in a 3D metamorphosis of physical objects in the digital world.

More details in the video here https://vimeo.com/77008275

More information in PDF here  TangibleInterfacesProject01_Oct16_Final

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12 사본

Division of work:

Project 1
Ideation: Artem, Ali, Amir, Heamin, Hye Soo (everyone)
Programming: Artem, Hye Soo
3D scanning AmirVisualization: Heamin, Hye Soo, Amir, Ali
Demo & Video : Artem, Ali, Amir, Heamin, Hye soo (everyone)
Assembling: Artem, Ali, Amir, Heamin, Hye Soo (everyone)
Presentation /Contents, Text : Ali

 

Cord UI: Project 1 TANGIBLES WITH DIGITAL SHADOWS

Name of the project: Cord UI

Team Members: Patrick Johan Nicolaas van Hoof,Philipp Schoessler,Sang Leigh & Krithika Jagannath

 

Text description of your project system: Cords are usually viewed as messy and unsightly objects. Wireless technologies have been used for a while now to enable data connectivity in most computers or mobile phones and are also being used increasingly to charge devices and appliances, thereby eliminating the necessity of cords. Still, wires and cords are here to stay for at least a few more decades. In this project, we developed novel ways to render a new appeal to cords, and thereby make a case for their presence. In our research we came across papers in which ropes were used as tangible objects with digital shadows as well as instances where a few artists have used cords in a creative manner to accentuate decor. We decided to use the cord or cable itself in a novel way, to represent a certain functionality of the device depending on the shape (knots, coils, etc) and touch (pressure, intensity).

More details in the document hereCordUI P1 Text Description

At least three pictures demonstrating your system:

image1CORDUI

image3CORD UI

image2CORDUI

A link to your presentation slidesCORD_UI_131016_PRESENTATION
Video link to youtube or vimeo (optional)https://www.youtube.com/watch?feature=player_embedded&v=tRhWitEM8Qw

Division of work:

Ideation: Krithika, Patrick, Philipp, Sang
Prototyping (knot): Philipp
Prototyping (forget-me-knot): Krithika, Philipp
Prototyping (sliding & pressure): Sang
Prototyping (coil): Patrick
Video Shooting: Patrick, Sang
Video Editing: Patrick
Documentation: Krithika, Philipp
Slides: Philipp, Sang

Project 1: Hold+Fold

 

Group Members:

Ideation: Michael Degen, Jason Tucker, Cindy Hsin-Liu Kao, Michael Chuah

Video Production and Compositing: Michael Degen, Jason Tucker

Media Design: Michael Degen, Jason Tucker

Programming (OpenFrameworks Prototype): Cindy Hsin-Liu Kao, Michael Chuah

Paper is an ubiquitous material in our everyday lives, with interactions that are tactile and familiar. Hold and Fold exploits the flexible properties of paper, starting with its ability to fold into defined physical surfaces which manipulate the dimensions of the digital world.

 

Anatomy ECard Aquarium

 

Hold+Fold Presentation

Hold+Fold Video

 

Project 0: WALL-BALL

https://vimeo.com/75487567

Wall-Ball: A playful tool that seeks to better acclimate designers to the dimensionality of the space that surrounds us.

Assumption- Creating a more consistent understanding of proportion and measured space is fundamental, in my opinion, to a collective architectural ideation. The Wall-Ball enables its user to actively, and tangibly, gauge the surrounding spatial fabric as they move through it. This tool could be very productive because it supplements the error-prone process of mental-projection and translation, with one that is more direct and intuitive.

Project 0: Collaborative Ideation

Digital Phantoms

Digital Phantoms is a project which combines the digital and physical world of modeling through the use of a digital “ghost”. The system makes use of the hands as an easy way of gauging proportions and addresses the problem of infinite scalability in CAD systems. With this, the modeling environment is constrained to the proportions of the users hands. The user can utilize their hands as well as specialized tools to combine the precision of CAD with the advantages of the freeform physical modeling.

PechaKucha

Tool for Remote Collaboration and Ideation of Chinese Calligraphy

https://vimeo.com/74819052

Creating and learning Chinese Calligraphy is traditionally a solo process, with collaboration and exchange only possible when people are at the same location. To collaborate on an artwork, or for students to learn from instructors, people need to carry the calligraphy paper to a designated location in order to have meaningful exchange. This tool aims to facilitate remote collaboration/learning of Chinese Calligraphy, enabling Calligraphy lovers around the world to continue to learn and create Calligraphy despite location barriers.

As the physicality and tangibility of the brush, ink, and calligraphy paper are crucial to artistic creation, the remote collaboration problem cannot be solved through image projection or photo sharing. This system embeds sensors into traditional Calligraphy tools, maintaing traditional cultural heritage while creating new artistic possibilities for this digital era.

iMAP-project 0

It is used in a brainstorming setting to help kids generate topic ideas from all the brainstorming fractions collaboratively. The input is people’s handwriting on the glass board, when a user writes a word, the system will present it in image and other 5 things that are related and with the highest search frequency on Google. With more and more words, we have a map with lots of idea cells.

And the interaction tool is clay-made blocks and arrows. When users put a block on the idea cell, it will remain and generate new cells related, other cells will disappear. When users put an arrow between two cells, the system will present an interesting fact connected with the two cell. In this way, we have more and more ideas on the board, and remain the useful ones and build connections between them. Visualization of ideas help people to imagine more and do not constrain their thoughts.

And the bits in this setting is the digital mapping and the facts generated with connections. The atoms are the initial handwriting input and the clay-made block and arrows.

Presentation Slides:

Xu Wang-project0

Project Zero: Sharing Haptic knowledge

Haptic knowledge is something very hard to pass along without years and years of training. What if a master craftsmen and pupils had a series of tools to share and understand this type of knowledge? The idea here is to create a series of sensors that output a signal while a person is doing some sort of craft, and that information would be displayed using Augmented Reality.  The pupil now will observe a visualization of effort, speed or stress. Later, the student could try to reproduce the actions that his master craftsmen has done while wearing the sensors and overlay his/her information on top of his master craftsman instructor’s visualization in order to evaluate his/her efficiency.

Project-zero_V1

master craftsmen at their best

http://www.youtube.com/watch?v=aLS7–ZLCoI

Project 0 : The non-linear Haircut

This project focuses on the communication between a professional craftsman and the amateur seeking their service. I have chosen the barber as the case study for tackling this issue. By providing a collaborative interface for the barber and client, visual cues and display help to eliminate the fumble in communication and in the end achieve the desired goal of both.

haircut image slideshow

The non-linear haircut

Project 0: The Story of (making) things

My proposal is to USE technology to capture stories of making things in a more effective way;  allowing collaborators to “live in the moment”  and work hands-free. This could be done by  incorporating the intelligence into the system (hardware +software) to capture data, connect ideas and even playback for processing later. This is where Tangible Bits, Artificial Intelligence, Augmented Reality ,Audio/Video/Haptic sensors and other technologies could help capture both the story of things and the story of making things, in ways that could change the way we interact with objects in our real world.

Presenting: The Story of making Things

Heamin Kim_Project 00

“Anyone can be artist”

We are overwhelmed with busy schedule and received pouring information thus people are not able to take time to look over their feeling and emotion. One thing that I would like to emphasized that the serious attitude of human should be located center of our society, technology and public domain. It is important for individual and society to understand each of the deep feeling and emotion. I strongly believe that art could be one of the representative way to show their feeling and unconscious trauma.

The idea that I would like to suggest is people can be artist with assistance of social media and smart environment. People today enjoy a lot of entertainment media from their daily life. According to the Certeau’, investigations into the realm of routine practices, or the “arts of doing” such as walking, talking, reading, dwelling, and cooking, were guided by his belief that despite repressive aspects of modern society, there exists an element of creative resistance to these strictures enacted by ordinary people. I will suggest the way which can lead people to be artist through their daily life and smart application. Tracking GPS can be one of the personal information which would be data base for drawing. People today enjoy taking a picture by their cell phone and uploading online as a play. We can imagine photo application such as ‘Instagram’ or ‘Pudding Camera’ can be today’s life archive. When thousand of photo are accumulated, this would be representative color information of the specific place. In this respect, your personal GPS tracking can apply to the color pallet which is huge archive of people’s photo albums. Through this way, they will show your personal picture and it is also very changeable because color pallet always reflect people’s photo albums. This action can help to people release their feeling and that picture could be pop art of today’s.

 

PDF  Heamin Kim-Project 00

 

Sang: Project 0

Here I present PP2P (Physical Post-it to Post-it communication), which is a communication tool using physical body of sticky-notes. The proposed concept of electronically augmented sticky-notes will enable sticky-notes, which are one of the most effective tool for brainstorming and decision-making, to be a tool for collaborative discussion between people in remote places.

The basic functions of the electronically augmented sticky-notes will be receiving sensory (touch, sound, light) input, making sensory outputs (movement, sound, light), and communicating between different sticky-notes.

PDF attachment (updated)

Douglas Sanchez Project: 0

My idea is of a better way to deal with group idea/sketch sharing during the ideation process. From recent experience, it has been most difficult to find a way to focus on a single team direction. My presentation linked below is an idea for a new way to make this a simpler process.

http://mas834.media.mit.edu/wp-content/uploads/sites/6/2013/09/Douglas_Sanchez_Project0.pdf

Project 0: COLLABORATIVE IDEATION (due Sept 18)

Design of Digitally Augmented Collaborative Ideation Tools

For this first project assignment, please work solo to design a new collaborative ideation tool. Your presentation of this project will serve as your introduction to the other students and should facilitate team forming for the later projects, which will be done in teams.

Your project idea could address any aspect of the collaborative ideation process – e.g. brainstorming, sketching ideas, organizing and sharing ideas, and physical prototyping – in either collocated or remote settings. It should also combine the physical and digital worlds to represent bits and atoms at the same time.

Deliverables for this assignment:

  • A working prototype is not required. You may also create a cardboard prototype, 3d visualization, lego model, video sketch, etc.
  • For this first presentation we will use a reduced PechaKucha-style format. You should show 10 slides for 20 seconds each (or a video no longer than 150 seconds), and we will have 2 minutes of Q&A, resulting in a rapid-fire presentation of 5 minutes and 20 seconds per person.
  • Please introduce yourself briefly with the first slides.
  • Slides/presentation including information on the design, prototype and some related work.
  • Projects have to be documented on the class website. Please log in with the user account you should have received via email, and post your slides and description using the category “— Project 0: COLLABORATIVE IDEATION”. Your project documentation on the class website is due on presentation day by noon (Sept. 18th).

Related Information

Project 1 TANGIBLES WITH DIGITAL SHADOWS (due Oct 16)

Design and implement an interaction system consisting of both tangible objects and digital augmentations. Tangible objects serve as handles or representations of digital information. Please create good metaphors that seamlessly connect atoms and bits (e.g. tangible object and its digital shadow).

For this project, please work in teams of 3-5 people.

Presentation in class

  • Slideshow with motivation, related projects (ACM digital library) is a good place to start), design rationale and usage scenarios.
  • Presentation of your project as a team. Each team will have about 10 minutes to present its project and a few more minutes of Q & A.
  • Prototype that is at least partly functional
  • (Optional) video demonstrating the interface

Documentation on website

Please create a page for your team’s project. This should include:

  • The name and the member of the team;
  • Text description of your project system;
  • At least three picture demonstrating your system;
  • A link to your presentation slides.
  • Video link to youtube or vimeo (optional)

 

Project 2: PROGRAMMABLE MATERIALITY (due Dec 11)

Propose an application for Radical Atoms, consisting of an interface that combines both physical input and output. Build a simple prototype to test your interface and propose how it could be extended with shape changing materials in the future.

For this project, please work in teams of 3-5 people.

Deliverables

Presentation

  • Slideshow with motivation, related projects (ACM digital library is a good place to start), design rationale and usage scenarios.
  • Presentation of your project as a team. Each team will have about 15 minutes to present its project and 10 minutes of Q & A.
  • Prototype that is at least partly functional
  • (Optional) video demonstrating the complete scenarios

Web Page

  • Set the visibility of the page as password protected (the password should be the same as the schedule page) if your team plan to publish
  • The name and the member of the team;
  • The division of work for your project
  • Text description of your project system;
  • At least three picture demonstrating your system;
  • A link to your presentation slides.
  • Video link to youtube or vimeo (optional)

Report