Klangkörper

Title: Klangkörper

Team Members
• Felix Heibeck [Hardware, Coding, Design, Explorations]
• Philipp Schoessler [Hardware, Design, Explorations]
• Basheer Tome [Renders, Design, Explorations]

Image

Description
Klangkörper is a kinetic machine that explores the materialization and embodiment of audio signals. With the Klangkörper sound can be captured, manipulated, stored and released in realtime. The form of the Klangkörper reveals informations about its content by visualizing the average levels through diameter changing circles.

Presentation
Klangkörper Presentation

Report
Klangkörper Report

LightBundle

Team members:

Michael Degen, Jason Tucker, Michael Chuah, Cindy Hsin-Liu Kao

Description:

LightBundle is an optical fiber bundle with color-changing properties based on direct manipulation with the bundle and its composing strands. Inspired by daily interactions with flower bouquets and bundles of vegetables (such as asparagus), through grabbing, peeling, twisting the bundle, this enables seamless transition between the whole (the bundle) and the fraction (the strand). The metaphoric plant properties lends itself naturally to tangible interactions ranging from timing, location, social awareness to energy transfer.

Presentation Slides:

LightBundle_slides (pdf)

Paper Writeup:

LightBundle_chi_writeup (pdf)

Additional Material:

Scenario Videos:  [Waking up] [Dinner Party] [Alarm]  [Energy Transfer] [HeartBundle] [Weather]

Work Division:

Ideation: Cindy, Michael C., Michael D., Jason
Fabrication: Michael D., Michael C., Jason
Software prototyping: Cindy
Hardware prototyping: Cindy, Michael C., Michael D.
Video Shooting: Michael D., Jason
Video Editing: Jason, Michael D.
Presentation Slides: Cindy, Jason
Paper Writeup: Cindy, Michael C.

 

L-Shift

Sang-won Leigh
Patrick van Hoof
Krithika Jagannath

L-Shift V0.001

Forces of gravity and the concept of a fixed center of mass severely limit the opportunities for product design and user interaction with those products. Symmetrical geometric shapes have a dominant presence in the world we live in. Furniture is a good product category to illustrate this. Generally speaking, there are three different kinds of furniture designs: 1) engineering-based, with an emphasis on materials and structure, 2) design-based, with a focus on the user, and 3) art-based with often a more freeform, non-functional foundation. It is, however, very difficult to create an optimal design that takes into account all three approaches.

What if you could mold a sheet of material into every organic and geometrical shape, and move the center of mass to allow for functional use by rebalancing the object? Not only does this enable users to create and use any form of a single type of furniture, it can be used to change from one type to another. For example, a chair can be turned into a table. Not just any table, a table that has a unique shape that was previously impossible to give any functional use to.

The mechanism is a liquid that can solidify. Primarily used in so-called heat pads, sodium acetate is very good at supercooling. It freezes at 130*F (54*C), but can stay liquid and stable at a much lower temperature. Clicking/bending a metal disk, however, has the ability to force a few molecules to flip to the solid state, and the rest of the liquid then rushes to solidify as well. This process is called “nucleation”, during which the solute molecules in the solvent start to gather into clusters on a nanometer scale. The temperature of the solidifying liquid then jumps to 130*F (54*C).

This mechanism can be considered “pre-programmed” and enabled or activated through manual interaction. Secondly, the trigger can be pulled electronically, making it also programmable with a computer. The material remains fluid until ready for use. For example, a shape can take ‘final’ form when a person sits on it, through phase-shifting from a liquid to a solid state.

PRESENTATION SLIDES (pdf)

FINAL PAPER (pdf)

L-shift_3.001

L-Shift V0.018

Related Links
- Balancing furniture in “impossible” positions: Jacob Tonski’s “Balance From Within”
http://www.jacobtonski.com/balance-from-within/
- Reconfiguring a complete structure (e.g. a string of 3 blocks), leading to a displacement of the center of mass: MIT CSAIL’s “M-Blocks”
http://www.youtube.com/watch?v=6aZbJS6LZbs
- Jamsheets by Jifei → flexible objects becoming rigid
http://tangible.media.mit.edu/project/jamsheets-thin-stiffness-tunable-interfaces-using-/
- Heat pads → the crystallization principle for solidifying liquid matter
http://en.wikipedia.org/wiki/Sodium_acetate

Work Division
Ideation: Patrick, Krithika, Sang
Prototyping (box): Krithika, Sang
Prototyping (L-shifter): Krithika, Sang
Prototyping (Guitar): Sang
Video Shooting: Patrick, Sang
Video Editing: Patrick
Documentation: Patrick, Krithika, Sang
Slides: Sang

δ(μN) Dynamic Friction Polymer

Friction is resistance for objects in motion, and is a material property for every object in our world.  We propose a new material that is capable of changing it’s coefficient of friction as needed to achieve a specific goal; a Dynamic Friction Polymer.  DFP inherits parameters and rules from Finite Elements Software allowing it to change it’s properties and optimize it’s behavior accordingly.

We envision DFP having a use in hardware at home, the tire manufacturing industry, or even the flooring industry. We envision DFP functioning by measuring the weight of the object and it’s position on the material.  If DFP finds an increase in weight, it increases the friction; if it finds movement in the object, it decreases the friction while taking into consideration the speed of the movement and the original weight of the object – the faster the movement is, and the heavier the object is, the more friction is reduced.

final_project_presentation1

Dynamic Friction Polyemr-reportV1

http---makeagif.com--media-12-11-2013-Sn8sB9 (1) http---makeagif.com--media-12-11-2013-rKJY0F

Team:

Xu wang: Concept Development, Fabrication

Wanli Cheng: Concept Development, Fabrication

Guillermo Bernal:Concept Development, Visualizations.

 

SoundScape

Members:

  • Moe Hadhrawi
  • Dave Miranowski
  • Vasant Ramasubramanian
  • Douglas Sanchez

Project Description:

Our project seeks to explore a novel reciprocity between physical matter and sound. Utilizing the transformative capacity of Radical Atoms, we propose a new material technology, called SoundScape, which physically embodies sound in realtime and gives the user a tangible handle through which the audio can be shaped as well. Thus, SoundScape engages a new territory where sound and matter are physically coupled in an active, two-way relationship.

Presentation Slides link:

SoundScape Slides without videos.

Final Paper link:

SoundScape Extended Abstract Paper.

Additional Material:

Videos: Input01, Input02, Input03.
Videos: Copy, Time-shift, Amp-change.
Video: Final.

Contributions:

Ideation: Vasant, Dave, Doug, Moe.
Prototyping: Vasant, Doug.
Filming: Moe, Vasant.
Video Editing: Moe.
Presentation Content: Moe, Vasant, Doug, Dave.
Presentation Editing: Moe, Doug.
Report: Dave, Moe, Vasant, Doug.

Project 02 – Animafluid Dynamic Liquid Interface

Team Members:

M. Ali Hashmi, Artem Dementyev, Heamin Kim, Amir Lazarovich, Hye-Soo Yang

Project Description:

Our project implements a new tangible liquid interface based on ferromagnetic fluid.  Our interface combines properties of both liquid and magnetism in a single interface which allows the user to directly interact with the liquid interface.  Our dynamic liquid interface, which we call Animafluid, uses the physical qualities of ferromagnetic fluids in combination with pressure sensors, microcontrollers for real-time interaction that combines both physical input and output. Our implementation is different from existing ferrofluid interventions and projects that harness magnetic liquid properties of ferromagnetic fluids in the sense that it adds tangibility of radical atoms design methodology to ferromagnetic fluids, thereby changing the scope of interaction with the ferromagnetic fluid in a drastic manner.

photo(4)P1040204001_P1040209

 

Video Links

1) http://youtu.be/yRPs6YAhBGM

2) http://youtu.be/Sf6RIoYEm54

 

Project 2 Work Division

Ideation: Artem, Ali, Amir, Heamin, Hye Soo (everyone)
Electronic Layout: Artem, Amir, Ali
Silicon Housing: Artem, Ali, Amir, Heamin, Hye Soo (everyone)
Programming: Amir, Artem
Visualization: Heamin, Ali, Hye soo
Demo & Video : Artem, Ali, Amir, Heamin, Hye Soo (everyone)
Assembling: Heamin, Hye soo, Amir
Contents, Text : Ali (take care of the most in that part), Heamin
Paper: Ali

Presentation:

Final_Animafluid_T.I Interface_project 02

 Final Paper:

AnimaFluid_edited_Dec15_2013

——–

 

 

Project 2: PROGRAMMABLE MATERIALITY (due Dec 11)

Propose an application for Radical Atoms, consisting of an interface that combines both physical input and output. Build a simple prototype to test your interface and propose how it could be extended with shape changing materials in the future.

For this project, please work in teams of 3-5 people.

Deliverables

Presentation

  • Slideshow with motivation, related projects (ACM digital library is a good place to start), design rationale and usage scenarios.
  • Presentation of your project as a team. Each team will have about 15 minutes to present its project and 10 minutes of Q & A.
  • Prototype that is at least partly functional
  • (Optional) video demonstrating the complete scenarios

Web Page

  • Set the visibility of the page as password protected (the password should be the same as the schedule page) if your team plan to publish
  • The name and the member of the team;
  • The division of work for your project
  • Text description of your project system;
  • At least three picture demonstrating your system;
  • A link to your presentation slides.
  • Video link to youtube or vimeo (optional)

Report