Project 0: WALL-BALL

https://vimeo.com/75487567

Wall-Ball: A playful tool that seeks to better acclimate designers to the dimensionality of the space that surrounds us.

Assumption- Creating a more consistent understanding of proportion and measured space is fundamental, in my opinion, to a collective architectural ideation. The Wall-Ball enables its user to actively, and tangibly, gauge the surrounding spatial fabric as they move through it. This tool could be very productive because it supplements the error-prone process of mental-projection and translation, with one that is more direct and intuitive.

Project 0: Collaborative Ideation

Digital Phantoms

Digital Phantoms is a project which combines the digital and physical world of modeling through the use of a digital “ghost”. The system makes use of the hands as an easy way of gauging proportions and addresses the problem of infinite scalability in CAD systems. With this, the modeling environment is constrained to the proportions of the users hands. The user can utilize their hands as well as specialized tools to combine the precision of CAD with the advantages of the freeform physical modeling.

PechaKucha

Tool for Remote Collaboration and Ideation of Chinese Calligraphy

https://vimeo.com/74819052

Creating and learning Chinese Calligraphy is traditionally a solo process, with collaboration and exchange only possible when people are at the same location. To collaborate on an artwork, or for students to learn from instructors, people need to carry the calligraphy paper to a designated location in order to have meaningful exchange. This tool aims to facilitate remote collaboration/learning of Chinese Calligraphy, enabling Calligraphy lovers around the world to continue to learn and create Calligraphy despite location barriers.

As the physicality and tangibility of the brush, ink, and calligraphy paper are crucial to artistic creation, the remote collaboration problem cannot be solved through image projection or photo sharing. This system embeds sensors into traditional Calligraphy tools, maintaing traditional cultural heritage while creating new artistic possibilities for this digital era.

iMAP-project 0

It is used in a brainstorming setting to help kids generate topic ideas from all the brainstorming fractions collaboratively. The input is people’s handwriting on the glass board, when a user writes a word, the system will present it in image and other 5 things that are related and with the highest search frequency on Google. With more and more words, we have a map with lots of idea cells.

And the interaction tool is clay-made blocks and arrows. When users put a block on the idea cell, it will remain and generate new cells related, other cells will disappear. When users put an arrow between two cells, the system will present an interesting fact connected with the two cell. In this way, we have more and more ideas on the board, and remain the useful ones and build connections between them. Visualization of ideas help people to imagine more and do not constrain their thoughts.

And the bits in this setting is the digital mapping and the facts generated with connections. The atoms are the initial handwriting input and the clay-made block and arrows.

Presentation Slides:

Xu Wang-project0

Project Zero: Sharing Haptic knowledge

Haptic knowledge is something very hard to pass along without years and years of training. What if a master craftsmen and pupils had a series of tools to share and understand this type of knowledge? The idea here is to create a series of sensors that output a signal while a person is doing some sort of craft, and that information would be displayed using Augmented Reality.  The pupil now will observe a visualization of effort, speed or stress. Later, the student could try to reproduce the actions that his master craftsmen has done while wearing the sensors and overlay his/her information on top of his master craftsman instructor’s visualization in order to evaluate his/her efficiency.

Project-zero_V1

master craftsmen at their best

http://www.youtube.com/watch?v=aLS7–ZLCoI

Project 0 : The non-linear Haircut

This project focuses on the communication between a professional craftsman and the amateur seeking their service. I have chosen the barber as the case study for tackling this issue. By providing a collaborative interface for the barber and client, visual cues and display help to eliminate the fumble in communication and in the end achieve the desired goal of both.

haircut image slideshow

The non-linear haircut

Project 0: The Story of (making) things

My proposal is to USE technology to capture stories of making things in a more effective way;  allowing collaborators to “live in the moment”  and work hands-free. This could be done by  incorporating the intelligence into the system (hardware +software) to capture data, connect ideas and even playback for processing later. This is where Tangible Bits, Artificial Intelligence, Augmented Reality ,Audio/Video/Haptic sensors and other technologies could help capture both the story of things and the story of making things, in ways that could change the way we interact with objects in our real world.

Presenting: The Story of making Things

Heamin Kim_Project 00

“Anyone can be artist”

We are overwhelmed with busy schedule and received pouring information thus people are not able to take time to look over their feeling and emotion. One thing that I would like to emphasized that the serious attitude of human should be located center of our society, technology and public domain. It is important for individual and society to understand each of the deep feeling and emotion. I strongly believe that art could be one of the representative way to show their feeling and unconscious trauma.

The idea that I would like to suggest is people can be artist with assistance of social media and smart environment. People today enjoy a lot of entertainment media from their daily life. According to the Certeau’, investigations into the realm of routine practices, or the “arts of doing” such as walking, talking, reading, dwelling, and cooking, were guided by his belief that despite repressive aspects of modern society, there exists an element of creative resistance to these strictures enacted by ordinary people. I will suggest the way which can lead people to be artist through their daily life and smart application. Tracking GPS can be one of the personal information which would be data base for drawing. People today enjoy taking a picture by their cell phone and uploading online as a play. We can imagine photo application such as ‘Instagram’ or ‘Pudding Camera’ can be today’s life archive. When thousand of photo are accumulated, this would be representative color information of the specific place. In this respect, your personal GPS tracking can apply to the color pallet which is huge archive of people’s photo albums. Through this way, they will show your personal picture and it is also very changeable because color pallet always reflect people’s photo albums. This action can help to people release their feeling and that picture could be pop art of today’s.

 

PDF  Heamin Kim-Project 00

 

Sang: Project 0

Here I present PP2P (Physical Post-it to Post-it communication), which is a communication tool using physical body of sticky-notes. The proposed concept of electronically augmented sticky-notes will enable sticky-notes, which are one of the most effective tool for brainstorming and decision-making, to be a tool for collaborative discussion between people in remote places.

The basic functions of the electronically augmented sticky-notes will be receiving sensory (touch, sound, light) input, making sensory outputs (movement, sound, light), and communicating between different sticky-notes.

PDF attachment (updated)

Douglas Sanchez Project: 0

My idea is of a better way to deal with group idea/sketch sharing during the ideation process. From recent experience, it has been most difficult to find a way to focus on a single team direction. My presentation linked below is an idea for a new way to make this a simpler process.

http://mas834.media.mit.edu/wp-content/uploads/sites/6/2013/09/Douglas_Sanchez_Project0.pdf

Project 0: COLLABORATIVE IDEATION (due Sept 18)

Design of Digitally Augmented Collaborative Ideation Tools

For this first project assignment, please work solo to design a new collaborative ideation tool. Your presentation of this project will serve as your introduction to the other students and should facilitate team forming for the later projects, which will be done in teams.

Your project idea could address any aspect of the collaborative ideation process – e.g. brainstorming, sketching ideas, organizing and sharing ideas, and physical prototyping – in either collocated or remote settings. It should also combine the physical and digital worlds to represent bits and atoms at the same time.

Deliverables for this assignment:

  • A working prototype is not required. You may also create a cardboard prototype, 3d visualization, lego model, video sketch, etc.
  • For this first presentation we will use a reduced PechaKucha-style format. You should show 10 slides for 20 seconds each (or a video no longer than 150 seconds), and we will have 2 minutes of Q&A, resulting in a rapid-fire presentation of 5 minutes and 20 seconds per person.
  • Please introduce yourself briefly with the first slides.
  • Slides/presentation including information on the design, prototype and some related work.
  • Projects have to be documented on the class website. Please log in with the user account you should have received via email, and post your slides and description using the category “— Project 0: COLLABORATIVE IDEATION”. Your project documentation on the class website is due on presentation day by noon (Sept. 18th).

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